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A command line tool generate LaTex template from Kancolle Deck Builder.

Project description

KancoLaTeX

A command line tool generate LaTex template from Kancolle Deck Builder.

Requirement

  • Python 3.10 or greater

How to setup

  1. Launch a terminal
Download from pip
  1. Create a python venv
python3 -m venv .venv
  1. Enable venv

    • on Unix system
    source .venv/bin/activate
    
    • on Windows
    .\.venv\Scripts\activate
    

    When the successfully launch, there should be a (.venv) on your terminal.

    IT IS STRONGLY ENCOURAGE TO CREATE A VIRTUAL ENVIRONMENT FOR ANY PYTHON PROJECT WITH 3RD PARTY DEPENDENCE!

    use deactivate to quit the venv.

    deactivate
    
  2. Download the package in pip

    pip install kancolatex
    
  3. Test is install successful After the setup. when you type kancolatex into your terminal, it shall display the help into.

    kancolatex
    
  4. If it success, next you shall init a database for game data by enter:

    kancolatex --reset
    
Download from source
  1. Clone this repo
  • If you don't know git, enter following command into your terminal

    git clone https://github.com/kafe523/kancolatex.git
    

    After cloning, please cd inside the folder

    cd kancolatex/
    
  1. Create a python venv

    python3 -m venv .venv
    
  2. Enable venv

    • on Unix system
    source .venv/bin/activate
    
    • on Windows
    .\.venv\Scripts\activate
    

    When the successfully launch, there should be a (.venv) on your terminal.

    IT IS STRONGLY ENCOURAGE TO CREATE A VIRTUAL ENVIRONMENT FOR ANY PYTHON PROJECT WITH 3RD PARTY DEPENDENCE!

    use deactivate to quit the venv.

    deactivate
    
  3. Install dependence After enable the venv, type following command to install dependence.

    pip install -e .
    
  4. Test is install successful After the setup. when you type kancolatex into your terminal, it shall display the help into.

    kancolatex
    
  5. If it success, next you shall init a database for game data by enter:

    kancolatex --reset
    

How to update

Download from pip

pip install kancolatex --upgrade

Download from source
  1. Deactivate your python venv is it is enabled
  2. Delete your local Kancolatex folder
  3. How to setup

How to use

The program have 3 working mode.

  1. Default Mode
  2. Export Mode
  3. Translate Mode

You can change the mode with -m / --mode flag.

Example:

  • kancolatex (default is Default Mode)
  • kancolatex -m default (Which will configure to Default Mode)
  • kancolatex --mode export (Which will configure to Export Mode)
  • kancolatex --mode translate (Which will configure to Translate Mode)

Default Mode

This is the default mode of the kancolatex. Which is mode working before version 0.0.5 .

Which will parse then fill with the corresponded value from deck builder into latex template.

You must prepare:

  • An deck json
  • A latex template

Preprocess Mode

If you want to access deck json data from latex template. The latex template should met such criteria:

  1. The program only evaluate the macro inside KancoLaTeX:preprocess scope. You can start the preprocess scope by written:

    % KancoLaTeX:preprocess:begin
    

    closing preprocess scope by written:

    % KancoLaTeX:preprocess:end
    

    These must occupying single line without any other character in the same line. And the % must be the first letter of the line.

  2. Inside the scope of, you can write Predefined macro to access the data you want.

Define Mode

(To Be Finish)

  • define json schema
type DefineConfig = {
    overwrite?: boolean;
    name: string;
    template: string;
    param?: string[];
};
  • Macro mode <...>

  • Access mode <<...>>

  • Example

% KancoLaTeX:define:begin

% {"name": "\\foo", "template": "\\bar{{{0}}}", "param": ["abc"]}
% {"name": "\\ham", "template": "\\egg{{{0}}}{{{1}}}", "param": ["<SHIP_A_NAME_EN>", "<<Ship.A.level>>"]}

% KancoLaTeX:define:end

Output

Default the the result will output to stdout and log to stderr. If you want to store the result somewhere else can use -o flag or shell pipeline.

Example 1

kancolatex -t ./example_1_template.tex -n ./example_1_fleet.json
  • example_1_fleet.json
{
    "version": 4,
    "hqlv": 120,
    "f1": {
        "name": "第1艦隊",
        "t": 0,
        "s1": {
            "id": 610,
            "lv": 99,
            "exa": true,
            "items": {
                "i1": { "id": 343, "rf": 2, "mas": 4 },
                "i2": { "id": 100, "rf": 0, "mas": 7 },
                "i3": { "id": 157, "rf": 10, "mas": 7 },
                "i4": { "id": 339, "rf": 0, "mas": 7 },
                "i5": { "id": 273, "rf": 2, "mas": 6 },
                "ix": { "id": 478, "rf": 9 }
            },
            "hp": 84,
            "asw": 13,
            "luck": 18
        }
    },
    "f2": {},
    "f3": {},
    "f4": {},
    "a1": {
        "name": "第1基地航空隊",
        "items": {
            "i1": { "id": 263, "rf": 0, "mas": 7 },
            "i2": { "id": 264, "rf": 2, "mas": 6 },
            "i3": { "id": 224, "rf": 0, "mas": 5 },
            "i4": { "id": 404, "rf": 0, "mas": 3 }
        },
        "mode": 1
    },
    "a2": {
        "name": "第2基地航空隊",
        "items": {
            "i1": { "id": 479, "rf": 0, "mas": 4 },
            "i2": { "id": 264, "rf": 0, "mas": 7 },
            "i3": { "id": 224, "rf": 0, "mas": 5 },
            "i4": { "id": 493, "rf": 4, "mas": 4 }
        },
        "mode": 1
    },
    "a3": {
        "name": "第3基地航空隊",
        "items": {
            "i1": { "id": 311, "rf": 0, "mas": 7 },
            "i2": { "id": 265, "rf": 0, "mas": 7 },
            "i3": { "id": 454, "rf": 0, "mas": 5 },
            "i4": { "id": 454, "rf": 0, "mas": 5 }
        },
        "mode": 1
    },
    "s": {
        "a": 0,
        "i": 0,
        "c": [{ "c": 0, "pf": 1, "ef": 1, "f1": { "s": [] } }]
    }
}
  • example_1_template.tex
% KancoLaTeX:preprocess:begin
\begin{document}
% wrote your latex template here
% kancolatex will and only replace the symbol inside the scope.

\begin{tblr}{colspec={Q[c,m]Q[c,m]},vlines,hlines}
% ship name japanese & ship name english & ship level
\shipAnameJp & \shipAnameEn & \shipAlevel & \\
\end{tblr}

\begin{tblr}{colspec={Q[c,m]Q[c,m]},vlines,hlines}
% equipment name japaese & equipment name english & equipment remodel & equipment aircraft level
\shipAequipmentAnameJp & \shipAequipmentAnameEn & \shipAequipmentAremodel & \shipAequipmentAlevelAlt \\
\shipAequipmentBnameJp & \shipAequipmentBnameEn & \shipAequipmentBremodel & \shipAequipmentBlevelAlt \\
\shipAequipmentCnameJp & \shipAequipmentCnameEn & \shipAequipmentCremodel & \shipAequipmentClevelAlt \\
\shipAequipmentDnameJp & \shipAequipmentDnameEn & \shipAequipmentDremodel & \shipAequipmentDlevelAlt \\
\shipAequipmentEnameJp & \shipAequipmentEnameEn & \shipAequipmentEremodel & \shipAequipmentElevelAlt \\
\shipAequipmentXnameJp & \shipAequipmentXnameEn & \shipAequipmentXremodel & \shipAequipmentXlevelAlt \\
\end{tblr}

\end{document}
% KancoLaTeX:preprocess:end
  • output
% KancoLaTeX:preprocess:begin
\begin{document}
% wrote your latex template here
% kancolatex will and only replace the symbol inside the scope.

\begin{tblr}{colspec={Q[c,m]Q[c,m]},vlines,hlines}
% ship name japanese & ship name english & ship level
加賀改二戊 & Kaga Kai Ni E & 99 & \\
\end{tblr}

\begin{tblr}{colspec={Q[c,m]Q[c,m]},vlines,hlines}
% equipment name japaese & equipment name english & equipment remodel & equipment aircraft level
流星改(一航戦/熟練) & Ryuusei Kai (CarDiv 1/Skilled) & 2 & 4 \\
彗星(江草隊) & Suisei (Egusa Squadron) & 0 & 7 \\
零式艦戦53型(岩本隊) & Type 0 Fighter Model 53 (Iwamoto Squadron) & 10 & 7 \\
烈風改二戊型(一航戦/熟練) & Reppuu Kai 2 Model E (CarDiv 1/Skilled) & 0 & 7 \\
彩雲(偵四) & Saiun (4th Recon Squad) & 2 & 6 \\
熟練甲板要員+航空整備員 & Skilled Deck Personnel + Aviation Maintenance Hands & 9 & 0 \\
\end{tblr}

\end{document}
% KancoLaTeX:preprocess:end

Predefined Macro

  • Airbase
Mnemonic Airbase
A airbase1
B airbase2
C airbase1
U All airbase

P = airbase mnemonic

Latex Macro Access Usage Example Note
\airbase{P}fullAirPower AIRBASE_{P}_FULL_AIRPOWER Airbase.{P}.fullAirPower Sortie Airpower \airbaseAfullAirPower Will be empty if airbase in defense mode
\airbase{P}defenseAirPower AIRBASE_{P}_DEFENSE_AIRPOWER Airbase.{P}.defenseAirPower Defense Airpower \airbaseBdefenseAirPower
\airbase{P}highDefenseAirPower AIRBASE_{P}_HIGH_DEFENSE_AIRPOWER Airbase.{P}.highDefenseAirPower High Defense Airpower \airbaseChighDefenseAirPower
\airbase{P}mode AIRBASE_{P}_MODE Airbase.{P}.mode Airbase mode \airbaseAmode 0 = Standby, 1 = Mission, 2 = Defense; airbase U access will be empty
\airbase{P}radius AIRBASE_{P}_RADIUS Airbase.{P}.radius Airbase radius \airbaseBradius airbase U access will be empty
  • Airbase Equipment
Mnemonic Airbase
A airbase equipment 1
B airbase equipment 2
C airbase equipment 3
D airbase equipment 4

P = airbase mnemonic T = equipment mnemonic

Latex Macro Access Usage Example Note
\airbase{P}equipment{T}nameJp AIRBASE_{P}_EQUIPMENT_{T}_NAME_JP AIRBASE.{P}.equipment.{T}.data.name Equipment Japanese name \airbaseAequipmentAnameJp
\airbase{P}equipment{T}nameEn AIRBASE_{P}_EQUIPMENT_{T}_NAME_EN `` Equipment English name \airbaseBequipmentXnameEn No Access Method
\airbase{P}equipment{T}remodel AIRBASE_{P}_EQUIPMENT_{T}_REMODEL AIRBASE.{P}.equipment.{T}remodel Equipment level of remodel \airbaseCequipmentCremodel
\airbase{P}equipment{T}levelAlt AIRBASE_{P}_EQUIPMENT_{T}_LEVEL_ALT AIRBASE.{P}.equipment.{T}levelAlt Plane proficiency \airbaseDequipmentDlevelAlt Only plane will have value
\airbase{P}equipment{T}id AIRBASE_{P}_EQUIPMENT_{T}_ID AIRBASE.{P}.equipment.{T}.data.id Equipment id \airbaseAequipmentAid
\airbase{P}equipment{T}typeid AIRBASE_{P}_EQUIPMENT_{T}_TYPEID AIRBASE.{P}.equipment.{T}.data.apiTypeId Equipment Type id \airbaseAequipmentAtypeid Diffent naming in Access
\airbase{P}equipment{T}iconid AIRBASE_{P}_EQUIPMENT_{T}_ICONID AIRBASE.{P}.equipment.{T}.data.iconTypeId Equipment icon id \airbaseAequipmentAiconid Diffent naming in Access
\airbase{P}equipment{T}equipped AIRBASE_{P}_EQUIPMENT_{T}_EQUIPPED `` Is Slot have Equipment \airbaseAequipmentAtequipped No Access Method; return 0 and 1
  • Fleet
Mnemonic Fleet
A fleet1
B fleet2
U JTF

P = fleet mnemonic

Latex Macro Access Usage Example Note
\fleet{P}fullAirpower FLEET_{P}_AIRPOWER Fleet.{P}.fullAirpower Fleet air power \fleetAfullAirpower Fleet 1 air power
\fleetUfullAirpower JTF air power
\fleet{P}los{Level} FLEET_{P}_LOS_{Level} Fleet.{P}.los.{L} Fleet type 33 Los \fleetBlosA Fleet 1 33(1)
fleetUlosC JTF 33(3)
Level: A = 1 B = 2 C = 3 D = 4
\fleet{P}speedKanji FLEET_{P}_SPEED_KANJI Fleet.{P}.fleetSpeed Fleet speed in Kanji
\fleet{P}speedNum FLEET_{P}_SPEED_NUM `` Fleet speed in Kanji No Access Method, Return Integer, Greater number, faster speed
  • Ship
Mnemonic Ship
A Single / JTF 1
B Single / JTF 2
C Single / JTF 3
D Single / JTF 4
E Single / JTF 5
F Single / JTF 6
G Single 7 (Vanguard Formation)
U JTF 7
V JTF 8
W JTF 9
X JTF 10
Y JTF 11
Z JTF 12

P = ship mnemonic

Latex Macro Access Usage Example Note
\ship{P}nameJp SHIP_{P}_NAME_JP Ship.{}.date.name Ship Japanese name \shipAnameJp
\ship{P}nameEn SHIP_{P}_NAME_EN `` Ship English name \shipBnameEn No Access Method
\ship{P}level SHIP_{P}_LEVEL Ship.{}.level Ship level \shipClevel
\ship{P}fullAirPower SHIP_{P}_FULL_AIRPOWER Ship.{}.fullAirPower Ship air power \shipDfullAirPower
\ship{P}displayStatusHp SHIP_{P}_DISPLAYSTATUS_HP Ship.{}.displayStatus.HP Ship (Display Status) HP \shipEdisplayStatusHp
\ship{P}displayStatusFirePower SHIP_{P}_DISPLAYSTATUS_FIREPOWER Ship.{}.displayStatus.firePower Ship (Display Status) FirePower \shipFdisplayStatusFirePower
\ship{P}displayStatusArmor SHIP_{P}_DISPLAYSTATUS_ARMOR Ship.{}.displayStatus.armor Ship (Display Status) Armor \shipGdisplayStatusArmor
\ship{P}displayStatusTorpedo SHIP_{P}_DISPLAYSTATUS_TORPEDO Ship.{}.displayStatus.torpedo Ship (Display Status) Torpedo \shipUdisplayStatusTorpedo
\ship{P}displayStatusAvoid SHIP_{P}_DISPLAYSTATUS_AVOID Ship.{}.displayStatus.avoid Ship (Display Status) Avoid \shipUdisplayStatusAvoid
\ship{P}displayStatusAsw SHIP_{P}_DISPLAYSTATUS_ASW Ship.{}.displayStatus.asw Ship (Display Status) ASW \shipVdisplayStatusAsw
\ship{P}displayStatusLos SHIP_{P}_DISPLAYSTATUS_LOS Ship.{}.displayStatus.LoS Ship (Display Status) LoS \shipWdisplayStatusLos
\ship{P}displayStatusLuck SHIP_{P}_DISPLAYSTATUS_LUCK Ship.{}.displayStatus.luck Ship (Display Status) Luck \shipXdisplayStatusLuck
\ship{P}displayStatusRange SHIP_{P}_DISPLAYSTATUS_RANGE Ship.{}.displayStatus.range Ship (Display Status) Range \shipYdisplayStatusRange Return Integer
\ship{P}displayStatusAccuracy SHIP_{P}_DISPLAYSTATUS_ACCURACY Ship.{}.displayStatus.accuracy Ship (Display Status) Accuracy \shipZdisplayStatusAccuracy
  • Ship Equipment
Mnemonic Ship Equipment
A slot 1
B slot 2
C slot 3
D slot 4
E slot 5
X slot extra

P = ship mnemonic T = equipment mnemonic

Latex Macro Access Usage Example Note
\ship{P}equipment{T}nameJp SHIP_{P}_EQUIPMENT_{T}_NAME_JP Ship.{P}.equipment.{T}.data.name Equipment Japanese name \shipDequipmentAnameJp
\ship{P}equipment{T}nameEn SHIP_{P}_EQUIPMENT_{T}_NAME_EN `` Equipment English name \shipEequipmentXnameEn No Access Method
\ship{P}equipment{T}remodel SHIP_{P}_EQUIPMENT_{T}_REMODEL Ship.{P}.equipment.{T}remodel Equipment level of remodel \shipFequipmentCremodel
\ship{P}equipment{T}levelAlt SHIP_{P}_EQUIPMENT_{T}_LEVEL_ALT Ship.{P}.equipment.{T}levelAlt Plane proficiency \shipGequipmentDlevelAlt Only plane will have value
\ship{P}equipment{T}id SHIP_{P}_EQUIPMENT_{T}_ID Ship.{P}.equipment.{T}.data.id Equipment id \shipAequipmentAid
\ship{P}equipment{T}typeid SHIP_{P}_EQUIPMENT_{T}_TYPEID Ship.{P}.equipment.{T}.data.apiTypeId Equipment Type id \shipAequipmentAtypeid Diffent naming in Access
\ship{P}equipment{T}iconid SHIP_{P}_EQUIPMENT_{T}_ICONID Ship.{P}.equipment.{T}.data.iconTypeId Equipment icon id \shipAequipmentAiconid Diffent naming in Access
\ship{P}equipment{T}equipped SHIP_{P}_EQUIPMENT_{T}_EQUIPPED `` Is Slot have Equipment \shipAequipmentAtequipped No Access Method; return 0 and 1
  • Ship Slot
Latex Macro Access Usage Example Note
\ship{P}slot{T} SHIP_{P}_SLOT_{T} Ship.{P}.slot.{T} Maxium Number of Plane in Slot \shipAslotA

Export Mode

New in 0.0.6

This is the export mode of the kancolatex.

Which will parse and output a json of processed airbase or fleet info.

You must prepare:

  • An deck json

Example

  • kancolatex --mode export --export-type airbase -n ./example_1_fleet.json

    This will return a airbase info json.

  • kancolatex -m export --export-type fleet -n ./example_1_fleet.json -o output.json

    This will store fleet info into output.json

Translate Mode

New in 0.0.6

This is the translate mode of the kancolatex.

Which will translate a kancolle ship or equipment.

Example

  • kancolatex --mode translate --translate-type ship --translate-target 加賀改二護

    Return Kaga Kai Ni Go

  • kancolatex -m translate --translate-type equipment --translate-target 15m二重測距儀改+21号電探改二+熟練射撃指揮所

    Return 15m Duplex Rangefinder Kai + Type 21 Radar Kai 2 + Skilled Fire Direction Center

Developer

pip install -e .[dev]

.env config

DEV_MODE=TRUE

This project is not open public contribution because the author have no idea what he want.

But you can fork this project and hove fun with it.

Special Thanks

Project details


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