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A module and CLI tool to help parse and draw keyboard layouts.

Project description

keymap-drawer logo

PyPI version

Parse QMK & ZMK keymaps and draw them in vector graphics (SVG) format, with support for visualizing hold-taps and combos that are commonly used with smaller keyboards.

Available as a command-line tool or a web application.

Features

  • Draw keymap representations consisting of multiple layers, hold-tap keys and combos
    • Uses a human-editable YAML format for specifying the keymap
    • Non-adjacent or 3+ key combos can be visualized by specifying its positioning relative to the keys, with automatically drawn dendrons to keys
    • Alternatively, output a separate diagram per combo if you have tricky key position combinations
  • Bootstrap the YAML representation by automatically parsing QMK or ZMK keymap files
  • Arbitrary physical keyboard layouts (with rotated keys!) supported, along with parametrized ortho layouts
  • Both parsing and drawing are customizable with a config file, see "Customization" section
  • Custom glyph support: render custom SVG icons and not just unicode text

See examples in the live web demo for example inputs and outputs.

Compared to to visual editors like KLE, keymap-drawer takes a more programmatic approach. It also decouples the physical keyboard layout from the keymap (i.e., layer and combo definitions) and provides the tooling to bootstrap it quickly from existing firmware configuration.

Usage

Try it as a web application

You can try the keymap parsing and drawing functionalities with a Streamlit web application available at https://caksoylar.github.io/keymap-drawer. Below instructions mostly apply for the web interface, where subcommands and option flags are mapped to different widgets in the UX.

Command-line tool installation

The recommended way to install keymap-drawer is through pipx, which sets up an isolated environment and installs the application with a single command:

pipx install keymap-drawer

This will make the keymap command available in your PATH to use:

keymap --help

Alternatively, you can pip install keymap-drawer in a virtual environment or install into your user install directory with pip install --user keymap-drawer. See the development section for instructions to install from source.

ℹ️ Windows command-line issues

If you are running on Windows, using the -o/--output parameter to save command outputs to files is recommended instead of redirecting stdout. Otherwise you might run into text encoding issues related to unicode characters in YAMLs and SVGs.

Bootstrapping your keymap representation

keymap parse command helps to parse an existing QMK or ZMK keymap file into the keymap YAML representation the draw command uses to generate SVGs. -c/--columns is an optional parameter that specifies the total number of columns in the keymap to better reorganize output layers.

  • QMK: Only json-format keymaps are supported, which can be exported from QMK Configurator, converted from keymap.c via qmk c2json, or from a VIA backup json via qmk via2json:

    # from keymap.c
    qmk c2json ~/qmk_firmware/keyboards/ferris/keymaps/username/keymap.c | keymap parse -c 10 -q - >sweep_keymap.yaml
    
    # from VIA backup
    qmk via2json -kb ferris/sweep sweep_via_backup.json | keymap parse -c 10 -q - >sweep_keymap.yaml
    

    Due to current limitations of the keymap.json format, combos and #define'd layer names will not be present in the parsing output. However you can manually specify layer names using the layer names parameter, e.g. keymap parse --layer-names Base Sym Nav ....

  • ZMK: .keymap files are used for parsing. These will be preprocessed similar to the ZMK build system, so #define's and #includes will be expanded.

    keymap parse -c 10 -z ~/zmk-config/config/cradio.keymap >sweep_keymap.yaml
    

    Currently combos, hold-taps, mod-morphs, sticky keys and layer names can be determined via parsing. For layer names, the value of the display-name property will take precedence over the layer's node name if provided.

As an alternative to parsing, you can also check out the examples to find a layout similar to yours to use as a starting point.

Tweaking the produced keymap representation

While the parsing step aims to create a decent starting point, you will likely want to make certain tweaks to the produced keymap representation. Please refer to the keymap schema specification while making changes:

  1. (If starting from a QMK keymap) Add combo definitions using key position indices.
  2. Tweak the display form of parsed keys, e.g., replacing &bootloader with BOOT. (See the customization section to modify parser's behavior.)
  3. If you have combos between non-adjacent keys or 3+ key positions, add align and/or offset properties in order to position them better
  4. Add or modify type specifiers for certain keys, like "ghost" for keys optional to the layout

It might be beneficial to start by draw'ing the current representation and iterate over these changes, especially for tweaking combo positioning.

ℹ️ Preserving manual modifications

If you need to re-parse a firmware file after it was changed, you can provide the previous parse output that you tweaked to the parse command via keymap parse -b old_keymap.yaml ... >new_keymap.yaml and the tool will try to preserve your manual tweaks.

Producing the SVG

Final step is to produce the SVG representation using the keymap draw command. However to do that, we need to specify the physical layout of the keyboard, i.e., how many keys there are, where each key is positioned etc.

If you produced your keymap YAML through keymap parse, it will have tried to guess the proper layout in the layout field of your keymap. If you like you can tweak the field value according to the spec, then finally call the draw command:

keymap draw sweep_keymap.yaml >sweep_keymap.ortho.svg

And you are done! You can view the output SVG on your browser or use a tool like CairoSVG or Inkscape to convert to a different format.

ℹ️ Specifying layouts in the CLI

If you like you can override the layout specification on the command line. For instance you can provide a QMK keyboard name with -k/--qmk-keyboard and layout with -l/--layout-name, or an ortho layout with --ortho-layout (using YAML syntax for the value) or -n/--cols-thumbs-notation. See keymap draw --help for details.

Customization

Both parsing and drawing can be customized using a configuration file passed to the keymap executable. This allows you to, for instance, change the default keycode-to-symbol mappings while parsing, or change font sizes, colors etc. while drawing the SVG.

Start by dumping the default configuration settings to a file:

keymap dump-config >my_config.yaml

Then, edit the file to change the settings, referring to CONFIGURATION.md. You can delete from the file the settings you don't want to change.

You can then pass this file to either draw and parse subcommands with the -c/--config argument (note the location before the subcommand):

keymap -c my_config.yaml parse [...] >my_keymap.yaml
keymap -c my_config.yaml draw [...] my_keymap.yaml >my_keymap.svg

Since configuration classes are Pydantic settings they can also be overridden by environment variables with a KEYMAP_ prefix:

KEYMAP_raw_binding_map='{"&bootloader": "BOOT"}' keymap parse -z zmk-config/config/cradio.keymap >cradio.yaml

Drawing parameters that are specified in the draw_config field can also be overridden in the keymap YAML. Using this you can preserve your style customizations along with your keymap in a single file.

Custom SVG Glyphs

keymap-drawer can also use SVG glyphs for legends, in addition to plain or unicode text. The easiest way to do this is to use the $$source:id$$ notation certain sources, which will automatically fetch the SVGs from a given remote source, e.g. using $$mdi:volume-mute$$ will insert the mute icon from Material Design Icons. The following source values are currently supported:

Fetched SVGs will be cached by default to speed up future runs.

The height of the SVG is bound by the config properties glyph_{tap,hold,shifted}_size and width will maintain the aspect ratio. To allow for customization, glyphs are assigned CSS classes glyph and <glyph_name>. SVG glyphs currently cannot be used alongside other text in the same legend field.

Instead of automatically fetching them from remote sources, you can also define custom SVG blocks under draw_config. After a glyph is defined this way it can be used in key fields via the glyph name surrounded by $$, e.g. $$vol_up$$. The provided SVG must specify a viewBox, given that positional or dimensional properties will be calculated by keymap-drawer:

draw_config:
  # specify the size to bound the vertical dimension of your glyph, below are defaults
  glyph_tap_size: 14
  glyph_hold_size: 12
  glyph_shifted_size: 10
  glyphs: # mapping of glyph name to be used to svg definition
    vol_up: |
      <svg viewBox="2 3 34 33">
        <path style="stroke: black; fill: black;" d="M23.41,25.25a1,1,0,0,1-.54-1.85,6.21,6.21,0,0,0-.19-10.65,1,1,0,1,1,1-1.73,8.21,8.21,0,0,1,.24,14.06A1,1,0,0,1,23.41,25.25Z"/>
        <path style="stroke: black; fill: black;" d="M25.62,31.18a1,1,0,0,1-.45-1.89A12.44,12.44,0,0,0,25,6.89a1,1,0,1,1,.87-1.8,14.44,14.44,0,0,1,.24,26A1,1,0,0,1,25.62,31.18Z"/>
        <path style="stroke: black; fill: black;" d="M18.33,4,9.07,12h-6a1,1,0,0,0-1,1v9.92a1,1,0,0,0,1,1H8.88l9.46,8.24A1,1,0,0,0,20,31.43V4.72A1,1,0,0,0,18.33,4Z"/>
      </svg>
layers:
  Media:
    - ["", "$$vol_up$$", "", "", ""]

Setting up an automated drawing workflow

If you use a ZMK config repo, you can set up an automated workflow that parses and draws your keymaps, then commits the YAML parse outputs and produced SVGs to your repo. To do that you can add a new workflow to your repo at .github/workflows/draw-keymaps.yml that refers to the reusable keymap-drawer workflow:

# Example for using the keymap-drawer ZMK user config workflow
name: Draw ZMK keymaps
on:
  workflow_dispatch:  # can be triggered manually
  push:               # automatically run on changes to following paths
    paths:
      - "config/*.keymap"
      - "config/*.dtsi"
      - "keymap_drawer.config.yaml"
      # - 'boards/*/*/*.keymap'

jobs:
  draw:
    uses: caksoylar/keymap-drawer/.github/workflows/draw-zmk.yml@main
    permissions:
      contents: write  # allow workflow to commit to the repo
    with:
      keymap_patterns: "config/*.keymap"        # path to the keymaps to parse
      config_path: "keymap_drawer.config.yaml"  # config file, ignored if not exists
      output_folder: "keymap-drawer"            # path to save produced SVG and keymap YAML files
      parse_args: ""  # map of extra args to pass to `keymap parse`, e.g. "corne:'-l Def Lwr Rse' cradio:''"
      draw_args: ""   # map of extra args to pass to `keymap draw`, e.g. "corne:'-k corne_rotated' cradio:'-k paroxysm'"

Modifying the workflow-generated commit

The workflow will add the generated SVG and keymap representation YAML files to the output_folder, and generate a new commit with commit message "keymap-drawer render" by default. You can modify this commit message with the commit_message input param, e.g.:

jobs:
  draw:
    uses: caksoylar/keymap-drawer/.github/workflows/draw-zmk.yml@main
    with:
      # Use the triggering commit's message, prepending the "[Draw]" tag
      commit_message: "[Draw] ${{ github.event.head_commit.message }}"
      # …other inputs

Alternatively, you can choose to amend the triggering commit instead of generating a new one by using the amend_commit: true option. In this case the triggering commit's message will be used by default, and the commit_message input will be ignored. E.g.:

jobs:
  draw:
    uses: caksoylar/keymap-drawer/.github/workflows/draw-zmk.yml@main
    with:
      amend_commit: true
      # …other inputs

⚠️ Rewriting history

You should understand the implications of rewriting history if you amend a commit that has already been published. See remarks in git-rebase documentation.

Community

Below are a few tools and example usages from the community that might be inspirational, whether they are doing unique things with styling, configuration or legends used, or integrate keymap-drawer into other workflows.

Tools

Examples

If you use keymap-drawer, tag your Github repo with the keymap-drawer topic and it will show up for anyone else searching for it!

Development

This project requires Python 3.10+ and uses Poetry for packaging.

To get started, install Poetry, clone this repo, then install dependencies with the poetry command:

git clone https://github.com/caksoylar/keymap-drawer.git
cd keymap-drawer
poetry install  # --with dev,lsp optional dependencies

poetry shell will activate a virtual environment with the keymap_drawer module in Python path and keymap executable available. Changes you make in the source code will be reflected when using the module or the command.

If you prefer not to use Poetry, you can get an editable install with pip install --editable . inside the keymap-drawer folder.

The source code for the Streamlit app lives in the keymap-drawer-web repo.

Questions? Feedback?

If you have any questions on usage or feedback for new or existing features, please check out the Discussions tab and feel free to create a new one!

Related projects

Keymap YAML specification

This page documents the YAML-format keymap representation that is output by keymap parse and used by keymap draw.

At the root, four fields can be specified which are detailed in respective sections. A typical keymap will have the following structure:

layout:      # physical layout specs, optional if used in CLI
  ...
layers:      # ordered mapping of layer name to contents
  layer_1:   # list of (lists of) key specs
    - [Q, W, ...]
    ...
  layer_2:
    ...
combos:      # list of combo specs, optional
  - ...
draw_config: # config overrides for drawing, optional
  - ...

layout

This field provides information about the physical layout of the keyboard, i.e., the location and sizes of individual keys. keymap-drawer understands three types of physical layout descriptions, with corresponding sub-fields under the layout field.

QMK info.json specification

This is the official QMK format for physical key descriptions that every info.json file in the QMK firmware repository uses. keymap-drawer only uses the x, y, r, rx and ry fields. Note that keymap-editor utilizes the same format for info.json. QMK spec also lets you specify multiple "layouts" per keyboard corresponding to different layout macros to support physical variations.

Following physical layout parameters can be specified either in the command line or under this field definition as key-value pairs:

  • qmk_keyboard (equivalent to -k/--qmk-keyboard on the command line): Specifies the keyboard name to use with QMK info.json format layout definition, retrieved from following sources in order of preference:

    Example: layout: {qmk_keyboard: crkbd/rev1}

  • qmk_info_json (equivalent to -j/--qmk-info-json on the command line): Specifies the path to a local QMK format info.json file to use (exclusive with qmk_keyboard).

    Example: layout: {qmk_info_json: my_special_layout.json}

  • layout_name (equivalent to -l/--layout-name on the command line): This argument is shared with the ZMK dts_layout below and when used with either of above two options, it specifies the layout macro to be used among the ones defined in the QMK info file. Defaults to first one specified if not used, should be used alongside one of the above three options.

    Example: layout: {qmk_keyboard: crkbd/rev1, layout_name: LAYOUT_split_3x5_3}

Hint: You can use the QMK Configurator to search for qmk_keyboard and layout_name values, and preview the physical layout.

You can create your own physical layout definitions in QMK format to use with keymap-drawer, which accepts JSONs with the official schema that has layouts listed under the layout key, or one that directly consists of a list of key specs as a shortcut. The best way to generate one is to use the interactive Keymap Layout Helper tool tool by @nickcoutsos. This web app is useful to visualize a given JSON definition, re-order keys using the "Re-order" tool and generate one from scratch from various formats such as KLE or Kicad PCBs using the "Import" tool.[^1]

[^1]: The behavior of the layout helper and keymap-drawer differs for rotated keys when omitting rx, ry parameters -- keymap-drawer assumes rotation around the key center and layout helper assumes rotation around the top left of the key. For this reason it is recommended to explicitly specify rx, ry fields if r is specified. You might also want to omit the fields besides x, y, r, rx and ry in your final JSON since they won't be used by keymap-drawer.

ZMK physical layout specification

This is the official ZMK format for specifying physical layouts, which are written in devicetree format and included in keyboard definitions. It lets you specify multiple "layouts" per keyboard corresponding to different devicetree nodes to support physical variations, similar to QMK format. The fields to specify each layout are described in the docs linked.

ZMK physical layouts in devicetree files can be specified via either in the command line or under this field definition as key-value pairs:

  • dts_layout (equivalent to -d/--dts-layout on the command line): Specifies the path to a local devicetree file containing ZMK physical layouts.

    Example: layout: {dts_layout: my_keyboard-layouts.dtsi}

  • layout_name (equivalent to -l/--layout-name on the command line): This argument is shared with the QMK options and when used with dts_layout, specifies the node label for in the devicetree ZMK physical layouts file to be used for display. Defaults to first one specified if not used.

    Example: layout: {dts_layout: path/to/kyria-layouts.dtsi, layout_name: splitkb_kyria_5col_layout}

Parametrized ortholinear layout specification

This option lets you specify a set of parameters to automatically generate a split or non-split ortholinear layout.

Following physical layout parameter can be specified either in the command line or under this field definition as a key-value pair:

  • ortho_layout (equivalent to --ortho-layout on the command line): Specifies a mapping of parameters to values to generate an ortholinear physical layout, with schema:

    field name type default value description
    split bool False whether the layout is a split keyboard or not, affects a few other options below
    rows int required how many rows are in the keyboard, excluding the thumb row if split
    columns int required how many columns are in the keyboard, only applies to one half if split
    thumbs int | "MIT" | "2x2u" 0 the number thumb keys per half if split; for non-splits can only take special values MIT or 2x2u[^2]
    drop_pinky bool False whether the pinky (outermost) columns have one fewer key, N/A for non-splits
    drop_inner bool False whether the inner index (innermost) columns have one fewer key, N/A for non-splits

    Example: layout: {ortho_layout: {split: true, rows: 3, columns: 5, thumbs: 3}}

[^2]: Corresponding to bottom row arrangements of a single 2u key, or two neighboring 2u keys, respectively.

Cols+Thumbs notation specification

Using the "cols+thumbs" notation is another way to generate a layout parametrically, but via a special syntax string that describes the key counts in each column and thumb cluster of the keyboard. This is more flexible than the ortho_layout option if special MIT/2x2u thumbs aren't needed.

Following physical layout parameter can be specified either in the command line or under this field definition as a key-value pair:

  • cols_thumbs_notation (equivalent to -n/--cols-thumbs-notation on the command line): Specifies a specially formatted string to describe an ortholinear keyboard layout. This string is composed of a number of digits corresponding to each column in the keyboard, optionally augmented by a count of thumb keys. This can be repeated to specify split keyboards with two or more halves, separated by a space or underscore.

    Example: layout: {cols_thumbs_notation: 33333+1 2+33332}

Above example specifies an asymmetric 32 key split keyboard with 3 rows and 5 columns on the left side, and a right-aligned thumb cluster with a single key. The right half has a left-aligned thumb cluster with two keys, 5 columns with 3 rows but has a key dropped on the last column.

Normally each column will be centered vertically, but you can also add modifier characters after each column count to tweak this: v or d (for ↓/"down") pushes the column down by half a key height, and ^ or u (for ↑/"up") pushes it up by the same amount. These modifiers can be repeated to push further. Similarly, you can use > or r to push a thumb row right by half a key width, or < or l to push it left.

As an advanced example, notation 2v333+2> 3+13332^ 33 will result in a physical layout that looks like below:

  x x x       x x x x   x x
x x x x     x x x x x   x x
x x x x       x x x     x x
     x x    x x x

ℹ️ CLI+keymap YAML specification

If the physical layout parameters are specified in both command line and under the layout section, the former will take precedence.

layers

This field is an ordered mapping of layer names to a list of LayoutKey specs that represent the keys on that layer. A LayoutKey can be defined with either a string value or with a mapping with the following fields:

field name (alias) type default value description
tap (t) str "" the tap action of a key, drawn on the center of the key; spaces will be converted to line breaks[^3]
hold (h) str "" the hold action of a key, drawn on the bottom of the key
shifted (s) str "" the "shifted" action of a key, drawn on the top of the key
type str "" the styling of the key that corresponds to the SVG class[^4]. predefined types are held (a red shading to denote held down keys), ghost (dashed outline to denote optional keys in a layout), trans (lighter text for transparent keys)

[^3]: You can prevent line breaks by using double spaces " " to denote a single non-breaking space. [^4]: Text styling can be overridden in the svg_extra_style field under draw_config using the "tap", "hold" and "shifted" CSS classes if desired.

Using a string value such as "A" for a key spec is equivalent to defining a mapping with only the tap field, i.e., {tap: "A"}. It is meant to be used as a shortcut for keys that do not need hold or type fields.

You can use the special $$..$$ syntax to refer to custom SVG glyphs in tap/hold/shifted fields, however note that they cannot be used with other text or glyphs inside the same field value. See the custom glyphs section for more information.

layers field also flattens any lists that are contained in its value: This allows you to semantically divide keys to "rows," if you prefer to do so. The two layers in the following example are functionally identical:

layers:
  flat_layer: ["7", "8", "9", "4", "5", "6", "1", "2", "3", {t: "0", h: Fn}]
  nested_layer:
    - ["7", "8", "9"]
    - ["4", "5", "6"]
    - ["1", "2", "3"]
    - {t: "0", h: Fn}

combos

This is an optional field that contains a list of ComboSpecs, each of which is a mapping that can have the following fields:

field name (alias) type default value description
key_positions (p) list[int] required list of key indices that trigger the combo[^5]
key (k) LayoutKey[^6] required key produced by the combo when triggered, LayoutKey's type field will be combined with the type field of ComboSpec
layers (l) list[str] [][^7] list of layers the combo can trigger on, specified using layer names in layers field
align (a) "mid" | "top" | "bottom" | "left" | "right" "mid" where to draw the combo: mid draws on the mid-point of triggering keys' center coordinates, or to the top/bottom/left/right of the triggering keys
offset (o) float 0.0 additional offset to top/bottom/left/right positioning, specified in units of key width/height: useful for combos that would otherwise overlap
dendron (d) null | bool null whether to draw dendrons going from combo to triggering key coordinates, default is to draw for non-mid alignments and draw for mid if key coordinates are far from the combo
slide (s) null | float (-1 <= val <= 1) null slide the combo box along an axis between keys -- can be used for moving top/bottom combo boxes left/right, left/right boxes up/down, or mid combos between two keys
arc_scale float 1.0 scale the arcs going left/right for top/bottom or up/down for left/right aligned combos
type str "" the styling of the key that corresponds to the CSS class, see LayoutKey definition above
width (w) float null the width of the combo box (in pixels), defaults to draw_config.combo_w if null
height (h) float null the height of the combo box (in pixels), defaults to draw_config.combo_h if null
rotation (r) float 0.0 the rotation of the combo box in degrees -- only applies to the box itself and not any dendrons
draw_separate null | bool null whether to draw the combo separate from layers, using a dedicated diagram. defaults to draw_config.separate_combo_diagrams if null
hidden bool false do not draw this combo at all -- useful when you have the combo in the parse output but you want to ignore it through your config

All fields except key_positions, key, type and hidden are ignored when combo is drawn in a separate diagram using draw_separate or draw_config.separate_combo_diagrams.

[^5]: Key indices start from 0 on the first key position and increase by columns and then rows, corresponding to their ordering in the layers field. This matches the key-positions property in ZMK combo definitions. [^6]: Just like for keys in a layer under the layers field, key field can be specified with a string value as a shortcut, or a mapping (where the type field will be ignored). [^7]: The default value of empty list corresponds to all layers in the keymap, similar to the layers property in ZMK.

Example:

combos:
  - { p: [0, 1], k: Tab, l: [Qwerty] }
  - { p: [1, 2], k: Esc, l: [Qwerty] }

draw_config

This optional field lets you override config parameters for SVG drawing. This way you can specify drawing configuration for a specific layout and store in the keymap specification. It is a mapping from field names in DrawConfig class to values.

Example:

draw_config:
  key_h: 60
  combo_h: 22
  combo_w: 24

Configuration options

This page details the configuration options available for parsing and drawing, which can be provided to the CLI or can be set in the web UI in the "Configuration" box. Also see the customization section in the README for usage.

Draw Configuration

These settings are nested under the draw_config field and applies to keymap draw subcommand in the CLI, as well as the conversion from keymap YAML input to SVG in the web app. In addition to the configuration file, this field can also be set in the keymap YAML which overrides the former.

key_w, key_h

Key dimensions. Non-ortho layouts (e.g. via qmk_keyboard) use key_h for both width and height, whereas ortho_layout and cols_thumbs_notation use both.

Type: float

Default: 60, 56

split_gap

The gap between two halves of a split keyboard, only used for physical layouts specified via ortho_layout and cols_thumbs_notation.

Type: float

Default: 30

combo_w, combo_h

Dimensions of combo boxes that are drawn on layer diagrams.

Type: float

Default: 28, 26

key_rx, key_ry

Curvature of rounded key rectangles, used both for key and combo boxes

Type: float

Default: 6

dark_mode

Turn on dark mode which applies the CSS overrides in svg_style_dark config. Setting it to "auto" enables adapting to the web page or OS light/dark theme setting.

Type: bool | "auto"

Default: false

n_columns

Number of layer columns in the output drawing. For example if this is set to 2, two layers will be shown side-by-side and layers will go right then down.

Type: int

Default: 1

separate_combo_diagrams

When set, visualize combos using separate mini-layout diagrams rather than drawing them on layers. This sets the default behavior, which can be overridden by the draw_separate field of the ComboSpec.

Type: bool

Default: false

combo_diagrams_scale

For combos visualized separate from layers, this is the scale factor for the mini-layout used to show their key positions.

Type: int

Default: 2

inner_pad_w, inner_pad_h

The amount of padding between adjacent keys, in two axes.

Type: float

Default: 2, 2

outer_pad_w, outer_pad_h

Padding amount between layer diagrams, in two axes.

Type: float

Default: 30, 56

line_spacing

Spacing between multi-line text in key labels in units of em.

Type: float

Default: 1.2

arc_radius

Radius of the curve for combo dendrons that are drawn from the combo box to the key positions.

Type: float

Default: 6

append_colon_to_layer_header

Whether to add a colon after layer name while printing the layer header.

Type: bool

Default: true

small_pad

Padding from edge of a key representation to top ("shifted") and bottom ("hold") legends.

Type: float

Default: 2

legend_rel_x, legend_rel_y

Position of center ("tap") key legend relative to the center of the key. Can be useful to tweak when draw_key_sides is used.

Type: float

Default: 0, 0

draw_key_sides

Draw "key sides" on key representations, which can be made to look like keycap profiles. The shape is determined by key_side_pars.

Type: bool

Default: false

key_side_pars

A mapping of certain field names to their values, characterizing key side drawing. Valid fields:

  • rel_x, rel_y (type: float): Position of internal key rectangle relative to the center of the key. Default: 0, 4
  • rel_w, rel_y (type: float): Delta dimension between external key rectangle and internal key rectangle. Default: 12, 12
  • rx, ry (type: float): Curvature of the rounded internal key rectangle. Default: 4, 4

svg_style[^1]

[^1]: Excluded from keymap dump-config by default, can be modified by manually adding it to the config file.

The CSS used for the SVG styling. This includes font settings, styling of key and combo rectangles and texts within them, along with some tweaks for external SVG glyphs. Users are encouraged to not change the default value and use svg_extra_style to specify overrides instead.

Type: string

Default: See config.py

svg_style_dark[^1]

The set of CSS overrides that are added when dark_mode is enabled, and conditionally added with @media (prefers-color-scheme: dark) when it is "auto".

Type: string

Default: See config.py

svg_extra_style

Extra CSS that will be appended to svg_style, enabling augmenting and overriding properties.

Type: string

Default: Empty

footer_text

Footer text that will be displayed at the bottom of the drawing, right aligned. The value will be placed inside <text> tags and can have certain SVG elements in it.

Type: string

Default: Empty

shrink_wide_legends

Shrink font size for legends wider than this many chars, set to 0 to disable. Ideal value depends on the font size defined in svg_style/svg_extra_style and width of the boxes.

Type: int

Default: 7

style_layer_activators

Detect layer names in legends and style them specially: By default they are underlined and link to the corresponding layer. Styling can be customized using the layer-activator CSS class.

Type: bool

Default: true

glyph_tap_size, glyph_hold_size, glyph_shifted_size

Height in px for SVG glyphs, in different key fields.

Type: int

Default: 14, 12, 10

glyphs

Mapping of glyph names to be used in key fields to their SVG definitions.

Type: dict[str, str]

Default: Empty

glyph_urls[^1]

Mapping of sources to (possibly templated) URLs for fetching SVG glyphs. For instance, $$material:settings$$ will use the value for material and replace {} in the value with settings.

Type: dict[str, str]

Default: See config.py

use_local_cache[^1]

Use a local filesystem cache on an OS-specific location for downloaded QMK keyboard jsons and SVG glyphs.

Type: bool

Default: true

Parse configuration

These settings are nested under the parse_config field and applies to keymap parse subcommand in the CLI, as well as the conversion from "Parse from..." input forms to the keymap YAML text area in the web app.

preprocess

Run C preprocessor on ZMK keymaps.

Type: bool

Default: true

skip_binding_parsing

Do not do any keycode/binding parsing (except as specified by raw_binding_map).

Type: bool

Default: false

raw_binding_map

Convert raw keycode/binding strings specified as keys to the representations given by their values.[^2]

[^2]: The value can be a LayoutKey mapping or a string representing the tap legend.

If a conversion was made, shortcut any further processing. E.g. {"QK_BOOT": "BOOT", "&bootloader": "BOOT"}.

Type: dict[str, str | dict]

Default: {}

sticky_label

Display text to place in hold field for sticky/one-shot keys.

Type: str

Default: "sticky"

toggle_label

Display text to place in hold field for toggled keys.

Type: str

Default: "toggle"

tap_toggle_label

Display text to place in hold field for tap-toggle (TT) keys.

Type: str

Default: "tap-toggle"

trans_legend

Legend to output for transparent keys.[^2]

Type: str | dict

Default: {"t": "▽", "type": "trans"}

layer_legend_map

For layer names specified, replace their representation on keys with the specified string. The layer names should match the form that they would normally be displayed as, i.e. the provided names if keymap parse --layer-names is used, otherwise the layer names inferred during parsing.

Type: dict[str, str]

Default: {}

mark_alternate_layer_activators

Rather than only marking the first sequence of key positions to reach a layer as "held", mark all of the sequences to reach a given layer. This is disabled by default because it creates ambiguity: you cannot tell if all the marked keys need to be held down while a layer is active (which is the default behavior) or any of them (with this option).

The additional keys that are added by enabling this option get the key type "held alternate", so that you can override their styling in svg_extra_style with CSS selector .held.alternate.

Type: bool

Default: false

modifier_fn_map

Convert modifiers in modifier functions (used in keycodes with built-in modifiers like LC(V) in ZMK or LCTL(KC_V) in QMK) to given symbols -- set to null to disable the mapping. Valid fields:

  • left_ctrl, right_ctrl, left_shift, right_shift, left_alt, right_alt, left_gui, right_gui (type: str): Mapping of each modifier to their corresponding display forms.

    Default: "Ctl", "Ctl", "Sft", "Sft", "Alt", "AGr", "Gui", "Gui"

  • keycode_combiner (type: str): Pattern to join modifier functions with the modified keycode, must contain {mods} and {key}.

    Default: "{mods}+ {key}"

  • mod_combiner (type: str): Pattern to join multiple modifier function strings, must contain {mod_1} and {mod_2}.

    Default: "{mod_1}+{mod_2}"

  • special_combinations (type: dict[str, str]): Special look-up for combinations of mods, mod order is ignored. Keys must be modifier names joined by +.

    Default: {"left_ctrl+left_alt+left_gui+left_shift": "Hyper", "left_ctrl+left_alt+left_shift": "Meh"}

qmk_remove_keycode_prefix

Remove these prefixes from QMK keycodes before further processing. Can be augmented with other locale prefixes, e.g. "DE_" for German locale headers.

Type: list[str]

Default: ["KC_"]

qmk_keycode_map

Mapping to convert QMK keycodes to their display forms, applied after removing prefixes in qmk_remove_keycode_prefix.[^2]

Type: dict[str, str | dict]

Default: See config.py

zmk_remove_keycode_prefix

Remove these prefixes from ZMK keycodes before further processing. Can be augmented with other locale prefixes, e.g. "DE_" for German locale headers generated by zmk-locale-generator.

Type: list[str]

Default: []

zmk_keycode_map

Mapping to convert ZMK keycodes to their display forms, applied after removing prefixes in zmk_remove_keycode_prefix.[^2]

Type: dict[str, str | dict]

Default: See config.py

zmk_combos

Mapping to augment the output field for parsed combos. The key names are the devicetree node names for combos in the keymap and the value is a dict containing fields from the ComboSpec.

E.g. {"combo_esc": {"align": "top", "offset": 0.5}} would add these two fields to the output for combo that has node name combo_esc.

Type: dict[str, dict]

Default: {}

zmk_preamble

A string to prepend to ZMK keymaps before parsing that can be used to influence the parsed content. Also used for parsing DTS format physical layouts specified with --dts-layout. The default defines a KEYMAP_DRAWER symbol which can be used for checks with preprocessor directives.

Type: string

Default: "#define KEYMAP_DRAWER"

zmk_additional_includes

A list of paths to add as search paths to the preprocessor for #include directives. This can be needed if you use Zephyr modules such as zmk-helpers since they require augmenting the search path. Also used for parsing DTS format physical layouts specified with --dts-layout.

Type: list[str]

Default: []

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