LÖVE-like PyGame API
Project description
.. _LÖVE: http://www.love2d.org/
.. _Lua: http://www.lua.org/
.. _PyGame: http://www.pygame.org/
Kundalini
=========
LÖVE_ is an **awesome** framework you can use to make 2D games in Lua_,
in a very similar way with PyGame_.
Kundalini intends to offer an API similar to that of LÖVE to develop
games using PyGame.
Usage
-----
Subclass ``kundalini.FrameManager`` and override the method::
@abstractmethod
def build_screen(self) -> Surface:
pass
It must return a ``pygame.surface.Surface``, like, for example, the
object returned by ``pygame.display.set_mode()``.
You also can override::
def load(self) -> None:
pass
def draw(self) -> None:
self.screen.fill((0, 0, 0))
def handle_event(self, event:Event) -> None:
pass
def update(self, delta:float) -> None:
pass
The method ``load()`` is performed by ``init()`` call, just after
``pygame.init()``.
The method ``draw()`` is performed every drawing loop.
The method ``handle_event()`` is performed for each occuring event. It
receives the event as parameter.
The method ``update()`` is performed about 1024 times a second, and
receives the time delta in seconds since last performing as parameter.
.. _Lua: http://www.lua.org/
.. _PyGame: http://www.pygame.org/
Kundalini
=========
LÖVE_ is an **awesome** framework you can use to make 2D games in Lua_,
in a very similar way with PyGame_.
Kundalini intends to offer an API similar to that of LÖVE to develop
games using PyGame.
Usage
-----
Subclass ``kundalini.FrameManager`` and override the method::
@abstractmethod
def build_screen(self) -> Surface:
pass
It must return a ``pygame.surface.Surface``, like, for example, the
object returned by ``pygame.display.set_mode()``.
You also can override::
def load(self) -> None:
pass
def draw(self) -> None:
self.screen.fill((0, 0, 0))
def handle_event(self, event:Event) -> None:
pass
def update(self, delta:float) -> None:
pass
The method ``load()`` is performed by ``init()`` call, just after
``pygame.init()``.
The method ``draw()`` is performed every drawing loop.
The method ``handle_event()`` is performed for each occuring event. It
receives the event as parameter.
The method ``update()`` is performed about 1024 times a second, and
receives the time delta in seconds since last performing as parameter.
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