This is a pre-production deployment of Warehouse, however changes made here WILL affect the production instance of PyPI.
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Project Description
.. _LÖVE:
.. _Lua:
.. _PyGame:


LÖVE_ is an **awesome** framework you can use to make 2D games in Lua_,
in a very similar way with PyGame_.

Kundalini intends to offer an API similar to that of LÖVE to develop
games using PyGame.


Subclass ``kundalini.FrameManager`` and override the method::
def build_screen(self) -> Surface:

It must return a ``pygame.surface.Surface``, like, for example, the
object returned by ``pygame.display.set_mode()``.

You also can override::
def load(self) -> None:

def draw(self) -> None:
self.screen.fill((0, 0, 0))

def handle_event(self, event:Event) -> None:

def update(self, delta:float) -> None:

The method ``load()`` is performed by ``init()`` call, just after

The method ``draw()`` is performed every drawing loop.

The method ``handle_event()`` is performed for each occuring event. It
receives the event as parameter.

The method ``update()`` is performed about 1024 times a second, and
receives the time delta in seconds since last performing as parameter.
Release History

Release History


This version

History Node

TODO: Figure out how to actually get changelog content.

Changelog content for this version goes here.

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Download Files

Download Files

TODO: Brief introduction on what you do with files - including link to relevant help section.

File Name & Checksum SHA256 Checksum Help Version File Type Upload Date
kundalini-0.4.tar.gz (4.3 kB) Copy SHA256 Checksum SHA256 Source Oct 10, 2014

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