Free and open-source replacement for the Epic Games Launcher application
Project description
Legendary
A free and open-source Epic Games Launcher replacement
Legendary is an open-source game launcher that can download and install games from the Epic Games Store on Linux and Windows. It's name as a tongue-in-cheek play on tiers of item rarity in many MMORPGs.
Right now it is in an early public testing stage and still needs a lot of work to work. But it does work!
What works:
- Authenticating with Epic's service
- Downloading and installing your games and their DLC
- Delta patching/updating of installed games
- Launching games with online authentication (for multiplayer)
- Downloading existing cloud saves
- Running games with WINE on Linux
Planned:
- Simple GUI for managing/launching games
- Importing installed games from the EGS launcher
- Better interfaces for other developers to use Legendary in their projects
- Lots and lots of bug fixes, optimizations, and refactoring...
Requirements
- Linux or Windows (64-bit)
- python 3.8+ (64-bit on Windows)
- requests
- setuptools (only when installing/building)
How to run/install
Package Manager
Some distros already have (unofficial) packages available, check out the Available Linux Packages wiki page for details.
Currently this includes Arch, Fedora, and openSUSE but more will be available in the future.
Standalone
Download the latest legendary
or legendary.exe
binary from the latest release
and move it to somewhere in your $PATH
/%PATH%
. Don't forget to chmod +x
it on Linux.
The Windows .exe and Linux executable were created with PyInstaller and will run standalone even without python being installed. Note that on Linux glibc >= 2.25 is required, so older distributions such as Ubuntu 16.04 or Debian stretch will not work.
Python package
The package is available on PyPI, to install simply run:
pip install legendary-gl
Manually:
- Install python3.8, setuptools and requests
- Clone the git repository
- Run
python3.8 setup.py install
Ubuntu 20.04 example
Ubuntu 20.04's standard repositories include everything needed to install legendary:
sudo apt install python3 python3-requests python3-setuptools-git
git clone https://github.com/derrod/legendary.git
cd legendary
sudo python3 setup.py install
Note that in this example we used sudo
to install the package on the system, this may not be advisable depending on your setup.
Directly from the repo (for dev/testing)
- Install python3.8 and requests (optionally in a venv)
- cd into
legendary/
(the folder withcli.py
) - run
PYTHONPATH=.. python3.8 cli.py
Quickstart
To log in:
$ legendary auth
Authentication is a little finicky since we have to go through the Epic website. The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code, just copy and paste the code into your terminal to log in.
Listing your games
$ legendary list-games
This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.
Installing a game
$ legendary install Anemone
Important: the name used for these commands is the app name, not the game's name! The app name is in the parentheses after the game title in the games list.
List installed games and check for updates
$ legendary list-installed --check-updates
Launch (run) a game with online authentication
$ legendary launch Anemone
Tip: most games will run fine offline (--offline
), and thus won't require launching through legendary for online authentication. You can run legendary launch <App Name> --offline --dry-run
to get a command line that will launch the game with all parameters that would be used by the Epic Launcher. These can then be entered into any other game launcher (e.g. Lutris/Steam) if the game requires them.
Usage
usage: legendary [-h] [-v] [-y] [-V] {auth,install,download,update,uninstall,launch,list-games,list-installed,list-files,list-saves,download-saves,sync-saves} ...
Legendary v0.0.X - "Codename"
optional arguments:
-h, --help show this help message and exit
-v Set loglevel to debug
-y Default to yes for all prompts
-V Print version and exit
Commands:
{auth,install,download,update,uninstall,launch,list-games,list-installed,list-files,list-saves,download-saves,sync-saves}
auth Authenticate with EPIC
install (download,update)
Download a game
uninstall Uninstall (delete) a game
launch Launch a game
list-games List available (installable) games
list-installed List installed games
list-files List files in manifest
list-saves List available cloud saves
download-saves Download all cloud saves
sync-saves Sync cloud saves
Individual command help:
Command: auth
usage: legendary auth [-h] [--import] [--code <exchange code>] [--delete]
optional arguments:
-h, --help show this help message and exit
--import Import EGS authentication data
--code <exchange code>
Use specified exchange code instead of interactive
authentication.
--delete Remove existing authentication data
Command: install
usage: legendary install <App Name> [options]
Aliases: download, update
positional arguments:
<App Name> Name of the app
optional arguments:
-h, --help show this help message and exit
--base-path <path> Path for game installations (defaults to ~/legendary)
--game-folder <path> Folder for game installation (defaults to folder in metadata)
--max-shared-memory <size>
Maximum amount of shared memory to use (in MiB), default: 1 GiB
--max-workers <num> Maximum amount of download workers, default: 2 * logical CPU
--manifest <uri> Manifest URL or path to use instead of the CDN one (e.g. for downgrading)
--old-manifest <uri> Manifest URL or path to use as the old one (e.g. for testing patching)
--base-url <url> Base URL to download from (e.g. to test or switch to a different CDNs)
--force Ignore existing files (overwrite)
--disable-patching Do not attempt to patch existing installations (download entire changed file)
--download-only, --no-install
Do not mark game as intalled and do not run prereq installers after download
--update-only Abort if game is not already installed (for automation)
--dlm-debug Set download manager and worker processes' loglevel to debug
--platform <Platform>
Platform override for download (disables install)
--prefix <prefix> Only fetch files whose path starts with <prefix> (case insensitive)
--exclude <prefix> Exclude files starting with <prefix> (case insensitive)
--install-tag <tag> Only download files with the specified install tag (testing)
--enable-reordering Enable reordering to attempt to optimize RAM usage during download
--dl-timeout <sec> Connection timeout for downloader (default: 10 seconds)
--save-path <path> Set save game path during install.
Command: uninstall
usage: legendary uninstall [-h] <App Name>
positional arguments:
<App Name> Name of the app
optional arguments:
-h, --help show this help message and exit
Command: launch
usage: legendary launch <App Name> [options]
Note: additional arguments are passed to the game
positional arguments:
<App Name> Name of the app
optional arguments:
-h, --help show this help message and exit
--offline Skip login and launch game without online authentication
--skip-version-check Skip version check when launching game in online mode
--override-username <username>
Override username used when launching the game (only works with some titles)
--dry-run Print the command line that would have been used to launch the game and exit
Command: list-games
usage: legendary list-games [-h] [--platform <Platform>] [--include-ue] [--csv] [--tsv]
optional arguments:
-h, --help show this help message and exit
--platform <Platform>
Override platform that games are shown for
--include-ue Also include Unreal Engine content in list
--csv List games in CSV format
--tsv List games in TSV format
Command: list-installed
usage: legendary list-installed [-h] [--check-updates] [--csv] [--tsv]
optional arguments:
-h, --help show this help message and exit
--check-updates Check for updates when listing installed games
--csv List games in CSV format
--tsv List games in TSV format
Command: list-files
usage: legendary list-files [-h] [--force-download] [--platform <Platform>] [--manifest <uri>] [--csv] [--tsv] [--hashlist] [--install-tag <tag>] [<App Name>]
positional arguments:
<App Name> Name of the app (optional)
optional arguments:
-h, --help show this help message and exit
--force-download Always download instead of using on-disk manifest
--platform <Platform>
Platform override for download (disables install)
--manifest <uri> Manifest URL or path to use instead of the CDN one
--csv Output in CSV format
--tsv Output in TSV format
--hashlist Output file hash list in hashcheck/sha1sum compatible format
--install-tag <tag> Show only files with specified install tag
Command: list-saves
usage: legendary list-saves [-h] [<App Name>]
positional arguments:
<App Name> Name of the app (optional)
optional arguments:
-h, --help show this help message and exit
Command: download-saves
usage: legendary download-saves [-h] [<App Name>]
positional arguments:
<App Name> Name of the app (optional)
optional arguments:
-h, --help show this help message and exit
Command: sync-saves
usage: legendary sync-saves [-h] [--skip-upload] [--skip-download] [--force-upload] [--force-download] [--save-path <path>] [<App Name>]
positional arguments:
<App Name> Name of the app (optional)
optional arguments:
-h, --help show this help message and exit
--skip-upload Only download new saves from cloud, don't upload
--skip-download Only upload new saves from cloud, don't download
--force-upload Force upload even if local saves are older
--force-download Force download even if local saves are newer
--save-path <path> Override savegame path (only if app name is specified)
Config file
Legendary supports some options as well as game specific configuration in ~/.config/legendary/config.ini
:
[Legendary]
log_level = debug
; maximum shared memory (in MiB) to use for installation
max_memory = 1024
; default install directory
install_dir = /mnt/tank/games
; default settings to use (currently limited to WINE executable)
[default]
; (linux) specify wine executable to use
wine_executable = wine
; default environment variables to set (overriden by game specific ones)
[default.env]
WINEPREFIX = /home/user/legendary/.wine
; Settings to only use for "AppName"
[AppName]
; launch game without online authentication by default
offline = true
; Skip checking for updates when launching this game
skip_update_check = true
; start parameters to use (in addition to the required ones)
start_params = -windowed
wine_executable = proton
[AppName.env]
; environment variables to set for this game (mostly useful on linux)
WINEPREFIX = /mnt/tank/games/Game/.wine
DXVK_CONFIG_FILE = /mnt/tank/games/Game/dxvk.conf
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
Hashes for legendary_gl-0.0.11-py3-none-any.whl
Algorithm | Hash digest | |
---|---|---|
SHA256 | 1c2fa525b9524743e4ff4d739435d3f5d21b934737d619f5ca153d19f184bf6d |
|
MD5 | f1c7ba875fd2d898683f0ace8878a6d3 |
|
BLAKE2b-256 | d13ec9f1a3e3ccc1d5f7829a66ec54c94006e8c08309eb8e38916bb3238eda9d |