Python bindings for libwinmedia, a tiny yet powerful media playback library for Windows.
Project description
libwinmedia-py
Python bindings for libwinmedia, a tiny yet powerful media playback library for Windows.
This library's goal is to make a beginner-friendly, easy-to-use API with many advanced features.
Installation
You can install latest stable version from PyPI using this command:
pip install libwinmedia
You can install the latest version from Git using this command:
pip install git+https://github.com/libwinmedia/libwinmedia-py
This source might be more stable in some cases, but can be less stable than latest PyPI release
Requirements
You need to download a libwinmedia.dll from the releases page and set it up properly. You can either put it somewhere in the %PATH%
or set the LIBWINMEDIA_PATH
enviroment variable.
Another way to deal with it is to ship libwinmedia.dll with your script and put the directory where your script is located in %PATH% before importing the library:
import os
os.environ["PATH"] = os.path.dirname(__file__) + os.pathsep + os.environ["PATH"]
If libwinmedia.dll is located elsewhere, you can add that path to os.environ["PATH"]
.
Simple start
import libwinmedia
player = libwinmedia.Player()
media = libwinmedia.Media("https://archive.org/download/Kalimba.mp3_377/Kalimba.mp3")
player.open(media)
When you don't need any of the created instances, you can dispose them to free up system resources:
player.dispose()
media.dispose()
Important!
The program containing playing media must not exit before player is done playing.
To do this in examples we recommend adding this at the end:
while True:
pass
Playlists
You can open player (player.open()
) with Playlist
instance or with
Media
instance.
If you open Player with Media, then it will play only one song, but if you open it with Playlist, then it will create a playlist and play it like that...
Simple example:
import libwinmedia
player = libwinmedia.Player()
media1 = libwinmedia.Media("media1.ogg")
media2 = libwinmedia.Media("media2.ogg")
playlist = libwinmedia.Playlist(media1, media2)
player.open(playlist)
Parameters
You have access to these parameters of the Player
instance:
- looping
- autoplay
- audio_balance
- rate
- volume
- position
Callbacks
This library provides callbacks. You need to decorate your functions as follows:
@player.volume_callback()
def callback(volume: float):
print("Volume callback: " + str(volume * 100))
Callback decorator | Type, returned from function |
---|---|
volume_callback | float (between 0 and 1, thus you might have to multiply it by 100) |
rate_callback | float (between 0 and 1, thus you might have to multiply it by 100) |
completed_callback | bool |
position_callback | int (in miliseconds) |
duration_callback | int (in miliseconds) |
TODO:
- Implement NativeControls
- Implement Video support
Support this project
Show some love to this project and consider starring the repository & check out a whole libwinmedia suite
Special thanks to @alexmercerind for C++ library. Without this library, this project wouldn't exist.
Huge thanks also to @raitonoberu for his massive contributions to Python bindings. He has brought current easy-to-use design to this library.
Documentation
This repository includes an example file, called example.py
In it, there is used almost every function this library provides.
Every function is documented (in code or in this file).
Project details
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