A Terraria world parser in Python
A Terraria 220.127.116.11 world parser in Python.
You can use this package to get programmer-friendly data from a Terraria world!
pip install lihzahrd
You can open a world file and get a
World object by calling:
import lihzahrd world = lihzahrd.World.create_from_file("filename.wld")
It will take a while to process: a small Terraria world contains more than 5 million tiles!
Once you have a
World object, you can use all data present in the save file by accessing its attributes.
The documentation is available here.
It's a bit messy and incomplete, as I still have not figured out the meaning of some data, and the code is in need of some refactoring.
If you know something that isn't present in the documentation, please let me know with an issue!
lihzahrd is compatible with PyPy, a faster implementation of Python!
If you think that parsing a world takes too much time, you can use PyPy to reduce the required time by a factor of ~3!
Time to parse the same large world:
- CPython took 11.45 s.
- Pypy took 3.57 s!
To contribute to
lihzahrd, you need to have Poetry installed on your PC.
After you've installed Poetry, clone the git repo with the command:
git clone https://github.com/Steffo99/lihzahrd
Then enter the new directory:
And finally install all dependencies and the package:
This will create a new virtualenv for the development of the library; you can activate it by typing:
Please note that for compatibility with PyPy, the project needs to target Python 3.6.
You can build the docs by entering the
docs_source folder and running
make html, then committing the whole
- The TEdit World Parser, the most accurate source currently available.
- The tModLoader wiki, containing lists of all possible IDs.
- The Terrafirma world documentation, accurate for old worlds (version <69)
- The 1.3.x.x world documentation, a bit incomplete, but an useful source nevertheless.
- A JS World Parser on GitHub.
- A Background Guide on Steam that displays all possible world backgrounds.
lihzahrd is licensed under the AGPL 3.0.
That means you have to publish under the same license the source code of any program you create that uses
- flyingsnake, a map renderer using this package
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