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Threading and Multiprocessing for every project.

Project description

https://raw.githubusercontent.com/BrianPugh/lox/main/assets/lox_200w.png https://img.shields.io/pypi/v/lox.svg https://circleci.com/gh/BrianPugh/lox.svg?style=svg Documentation Status

Threading and multiprocessing made easy.

Lox provides decorators and synchronization primitives to quickly add concurrency to your projects.

Installation

pip3 install –user lox

Features

  • Multithreading: Powerful, intuitive multithreading in just 2 additional lines of code.

  • Multiprocessing: Truly parallel function execution with the same interface as multithreading.

  • Synchronization: Advanced thread synchronization, communication, and resource management tools.

Todos

  • All objects except lox.process are for threads. These will eventually be multiprocess friendly.

Usage

Easy Multithreading

>>> import lox
>>>
>>> @lox.thread(4) # Will operate with a maximum of 4 threads
... def foo(x,y):
...     return x*y
>>> foo(3,4) # normal function calls still work
12
>>> for i in range(5):
...     foo.scatter(i, i+1)
-ignore-
>>> # foo is currently being executed in 4 threads
>>> results = foo.gather() # block until results are ready
>>> print(results) # Results are in the same order as scatter() calls
[0, 2, 6, 12, 20]

Or, for example, if you aren’t allowed to directly decorate the function you would like multithreaded/multiprocessed, you can just directly invoke the decorator:

>>> # Lets say we don't have direct access to this function
... def foo(x, y):
...     return x * y
...
>>>
>>> def my_func():
...     foo_threaded = lox.thread(foo)
...     for i in range(5):
...         foo_threaded.scatter(i, i + 1)
...     results = foo_threaded.gather()
...     # foo is currently being executed in default 50 thread executor pool
...     return results
...

This also makes it easier to dynamically control the number of thread/processes in the executor pool. The syntax is a little weird, but this is just explicitly invoking a decorator that has optional arguments:

>>> # Set the number of executer threads to 10
>>> foo_threaded = lox.thread(10)(foo)

Easy Multiprocessing

>>> import lox
>>>
>>> @lox.process(4)  # Will operate with a pool of 4 processes
... def foo(x, y):
...     return x * y
...
>>> foo(3, 4)  # normal function calls still work
12
>>> for i in range(5):
...     foo.scatter(i, i + 1)
...
-ignore-
>>> # foo is currently being executed in 4 processes
>>> results = foo.gather()  # block until results are ready
>>> print(results)  # Results are in the same order as scatter() calls
[0, 2, 6, 12, 20]

Progress Bar Support (tqdm)

>>> import lox
>>> from random import random
>>> from time import sleep
>>>
>>> @lox.thread(2)
... def foo(multiplier):
...     sleep(multiplier * random())
...
>>> for i in range(10):
>>>     foo.scatter(i)
>>> results = foo.gather(tqdm=True)
90%|████████████████████████████████▌        | 9/10 [00:03<00:00,  1.32it/s]
100%|███████████████████████████████████████| 10/10 [00:06<00:00,  1.46s/it]

History

0.11.0 (2022-04-07)

  • Set number of workers to 0 (in thread execution) if the environment variable LOX_DEBUG is set to a true-like value (true, 1, etc.). Makes it easier to set breakpoints in multithreaded code without having to manually edit the decorator.

0.10.0 (2021-12-18)

  • Remove dependency pinning.

  • Allow @lox.thread(0). This will execute scatter calls in parent thread. Useful for debugging breakpoints in parallelized code.

0.9.0 (2020-11-25)

  • tqdm support on lox.process.gather. See v0.8.0 release notes for usage.

0.8.0 (2020-11-25)

  • tqdm support on lox.thread.gather * Can be a bool:

    >>> my_func.gather(tqdm=True)
    • Can be a tqdm object:

      >>> from tqdm import tqdm
      >>> pbar = tqdm(total=100)
      >>> for _ in range(100):
      >>>     my_func.scatter()
      >>> my_func.gather(tqdm=pbar)

0.7.0 (2020-07-20)

  • Complete rework of workers + Fix memory leaks

  • Drop support for python3.5

  • Drop support for chaining in favor of simpler codebase

0.6.3 (2019-07-30)

  • Alternative fix for 0.6.2.

0.6.2 (2019-07-21)

  • Update dependencies

  • Fix garbage-collecting exclusiviity

0.6.1 (2019-07-21)

  • Fix memory leak in lox.process.

0.6.0 (2019-07-21)

  • lox.Announcement subscribe() calls now return another Announcement object that behaves like a queue instead of an actual queue. Allows for many-queue-to-many-queue communications.

  • New Object: lox.Funnel. allows for waiting on many queues for a complete set of inputs indicated by a job ID.

0.5.0 (2019-07-01)

  • New Object: lox.Announcement. Allows a one-to-many thread queue with backlog support so that late subscribers can still get all (or most recent) announcements before they subscribed.

  • New Feature: lox.thread scatter calls can now be chained together. scatter now returns an int subclass that contains metadata to allow chaining. Each scatter call can have a maximum of 1 previous scatter result.

  • Documentation updates, theming, and logos

0.4.3 (2019-06-24)

  • Garbage collect cached decorated object methods

0.4.2 (2019-06-23)

  • Fixed multiple instances and successive scatter and gather calls to wrapped methods

0.4.1 (2019-06-23)

  • Fixed broken workers and unit tests for workers

0.4.0 (2019-06-22)

  • Semi-breaking change: lox.thread and lox.process now automatically pass the object instance when decorating a method.

0.3.4 (2019-06-20)

  • Print traceback in red when a thread crashes

0.3.3 (2019-06-19)

  • Fix bug where thread in scatter of lox.thread double releases on empty queue

0.3.2 (2019-06-17)

  • Fix manifest for installation from wheel

0.3.1 (2019-06-17)

  • Fix package on pypi

0.3.0 (2019-06-01)

  • Multiprocessing decorator. lox.pool renamed to lox.thread

  • Substantial pytest bug fixes

  • Documentation examples

  • timeout for RWLock

0.2.1 (2019-05-25)

  • Fix IndexSemaphore context manager

0.2.0 (2019-05-24)

  • Added QLock

  • Documentation syntax fixes

0.1.1 (2019-05-24)

  • CICD test

0.1.0 (2019-05-24)

  • First release on PyPI.

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