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Sans-IO pattern, language server protocol implementation

Project description

Language Server Protocol implementation in sans-io pattern. Which is highly inspired by [[][Sans-IO pattern]]. And some relatived projects: [[][hyper-h2]], [[][h11]]

So the actual language server can build on this, it can be integreted with trio, asyncio, or some other frameworks.

* Required python version
Python >= 3.6

* How to install it
There are two ways to install lsp:
- install via pip (recommended)
#+BEGIN_SRC shell
pip install lsp
- install via
#+BEGIN_SRC shell
python install
* Basic Usage example
** For client
#+BEGIN_SRC python
import socket
from lsp import Connection, NEED_DATA, DataReceived, MessageEnd

sock = socket.socket()

sock.connect(("localhost", 10001))
conn = Connection("client")

answer = input("Send request?(y/n)")
while answer == "y":
# use connection send_json method to convert json object to bytes
request_data = conn.send_json({"method": "didOpen"})
# then we can send data to server

while True:
# and then we can get next_event of connection, it can indicate
# that what should we do.
event = conn.next_event()
# we need to receive data from server
if event is NEED_DATA:
data = sock.recv(1024)
except ConnectionResetError:
print('The server connection is closed, So I will leave:)')
print("return from sock.recv")
# we have receive data from server
elif isinstance(event, DataReceived):
print("Receive event, content:")
elif isinstance(event, MessageEnd):
print("Server sending data complete.")

# then we can call get_received_data() to extract out what we get
header, response_body = conn.get_received_data()
print("Response header from server:")
print("Response body from server:")
answer = input("Send request?(y/n)")


For more usage example, please check out files in *examples/clients* folder.
** For server
#+BEGIN_SRC python
import socket
from lsp import Connection, NEED_DATA, RequestReceived, DataReceived, MessageEnd

sock = socket.socket()
sock.bind(("", 10001))
client_sock, addr = sock.accept()
print(f"get connection from {client_sock}")

conn = Connection("server")
while True:
while True:
# call next event to indicate what server socket should do.
event = conn.next_event()

# no data coming yet, so the return value is NEED_DATA
if event is NEED_DATA:
data = client_sock.recv(1024)
if data == b"":
print("Client connection is closed, I will exit.")
# Request header is coming :)
elif isinstance(event, RequestReceived):
print("Receive request header")
# Request data is coming :)
elif isinstance(event, DataReceived):
print("Receive request data")
# client has send data completely.
elif isinstance(event, MessageEnd):
print("Data receive complete:)")

# so we can call con.get_received_data to fetch what client send.
received_data = conn.get_received_data()
print(f"Receiving data: {received_data}")

# send response back to client.
print(f"Sending response to client")
data = conn.send_json({"Content": "I am received:)"})
print(f"For now, go to next circle")

# then we need to call go_next_circle, to get another request from client.


For more usage example, please check out files in *examples/servers* folder.

* Main API
1. Want to send json data? You can try =conn.send_json=.
2. Want to know what we should do next? You can try =conn.next_event=.
3. After receive data, please don't forget to call =conn.receive(data)=. Which will save data into inner buffer, and it can drive =conn.next_event= method returns other events.

* Main events we will get from next_event
** Client
Client side will get the following values from next_events:
1. NEED_DATA - which indicate that we need to receive data from server.
2. ResponseReceived - Client have receive response header.
3. DataReceived - Client have receive resposne body.
4. MessageEnd - Receive data from server complete.

** Server
Server side will get the following values from next_events:
1. NEED_DATA - which indicate that we need to receive data from client.
2. RequestReceived - Client have send request header, and we receive it.
3. DataReceived - Server have receive response body from client.
4. MessageEnd - Client sending request complete.

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