Pronounced as the ancient French city “Lutèce”, Lutes is a micro component entity system engine.
Component entity system architecture is often used in game development.
It allows great flexibility by using composition over inheritence. It is based on three core elements:
Lutes adds a fourth element: the manager. The manager is the glue that ties components, entities and systems together.
You can learn more on component entity system architecture on this wiki.
TODO: Figure out how to actually get changelog content.
Changelog content for this version goes here.