Mahjong hands calculation
Project description
Python 2.7 and 3.5+ are supported.
We support the Japanese version of mahjong only (riichi mahjong).
Riichi mahjong hands calculation
This library can calculate hand cost (han, fu with details, yaku, and scores) for riichi mahjong (Japanese version).
It supports optional features like:
Feature |
Keyword parameter |
Default value |
---|---|---|
Disable or enable open tanyao yaku |
has_open_tanyao |
False |
Disable or enable aka dora in the hand |
has_aka_dora |
False |
Disable or enable double yakuman (like suuanko tanki) |
has_double_yakuman |
True |
Settings for different kazoe yakuman calculation (it сan be an yakuman or a sanbaiman) |
kazoe_limit |
HandConstants.KAZOE_LIMITED |
Support kiriage mangan |
kiriage |
False |
Allow to disable additional +2 fu in open hand (you can make 1-20 hand with that setting) |
fu_for_open_pinfu |
True |
Disable or enable pinfu tsumo |
fu_for_pinfu_tsumo |
False |
Counting renhou as 5 han or yakuman |
renhou_as_yakuman |
False |
Disable or enable Daisharin yakuman |
has_daisharin |
False |
Disable or enable Daisharin in other suits (Daisuurin, Daichikurin) |
has_daisharin_other_suits |
False |
The code was validated on tenhou.net phoenix replays in total on 11,120,125 hands.
So, we can say that our hand calculator works the same way that tenhou.net hand calculation.
Project repository: https://github.com/MahjongRepository/mahjong
How to install
pip install mahjong
How to use
You can find more examples here: https://github.com/MahjongRepository/mahjong/blob/master/doc/examples.py
Let’s calculate how much will cost this hand:
Tanyao hand by ron
from mahjong.hand_calculating.hand import HandCalculator
from mahjong.tile import TilesConverter
from mahjong.hand_calculating.hand_config import HandConfig
from mahjong.meld import Meld
calculator = HandCalculator()
# we had to use all 14 tiles in that array
tiles = TilesConverter.string_to_136_array(man='22444', pin='333567', sou='444')
win_tile = TilesConverter.string_to_136_array(sou='4')[0]
result = calculator.estimate_hand_value(tiles, win_tile)
print(result.han, result.fu)
print(result.cost['main'])
print(result.yaku)
for fu_item in result.fu_details:
print(fu_item)
Output:
1 40 1300 [Tanyao] {'fu': 30, 'reason': 'base'} {'fu': 4, 'reason': 'closed_pon'} {'fu': 4, 'reason': 'closed_pon'} {'fu': 2, 'reason': 'open_pon'}
How about tsumo?
result = calculator.estimate_hand_value(tiles, win_tile, config=HandConfig(is_tsumo=True))
print(result.han, result.fu)
print(result.cost['main'], result.cost['additional'])
print(result.yaku)
for fu_item in result.fu_details:
print(fu_item)
Output:
4 40 4000 2000 [Menzen Tsumo, Tanyao, San Ankou] {'fu': 20, 'reason': 'base'} {'fu': 4, 'reason': 'closed_pon'} {'fu': 4, 'reason': 'closed_pon'} {'fu': 4, 'reason': 'closed_pon'} {'fu': 2, 'reason': 'tsumo'}
What if we add open set?
melds = [Meld(meld_type=Meld.PON, tiles=TilesConverter.string_to_136_array(man='444'))]
result = calculator.estimate_hand_value(tiles, win_tile, melds=melds, config=HandConfig(options=OptionalRules(has_open_tanyao=True)))
print(result.han, result.fu)
print(result.cost['main'])
print(result.yaku)
for fu_item in result.fu_details:
print(fu_item)
Output:
1 30 1000 [Tanyao] {'fu': 20, 'reason': 'base'} {'fu': 4, 'reason': 'closed_pon'} {'fu': 2, 'reason': 'open_pon'} {'fu': 2, 'reason': 'open_pon'}
Shanten calculation
from mahjong.shanten import Shanten
shanten = Shanten()
tiles = TilesConverter.string_to_34_array(man='13569', pin='123459', sou='443')
result = shanten.calculate_shanten(tiles)
print(result)
Releases History
1.1.11 (2020-10-28)
Speed up performance a bit
Add support for Python 3.9
1.1.10 (2020-05-11)
Add japanese yaku names
Fix an issue with not correct ryuuiisou detection
Allow to print aka dora in TilesConverter.to_one_line_string() method (“0” symbol)
Add support for Python 3.8
1.1.9 (2019-07-29)
Add TilesConverter.one_line_string_to_136_array() and TilesConverter.one_line_string_to_34_array() methods
1.1.8 (2019-07-25)
Fix an issue with incorrect daburu chuuren poutou calculations
Allow passing ‘0’ as a red five to tiles converter
1.1.7 (2019-04-09)
Introduce OptionalRules hand configuration
1.1.6 (2019-02-10)
Fix a bug when hatsu yaku was added to the hand instead of chun
Fix a bug where kokushi wasn’t combined with tenhou/renhou/chihou
Add English names to all yaku
Add support of python 2.7
Add a way to pass aka dora to tile converter
1.1.5 (2018-09-04)
Allow to disable chiitoitsu or kokushi in shanten calculator
1.1.4 (2018-08-31)
Add is_terminal() and is_dora_indicator_for_terminal() functions to the utils.py
1.1.3 (2018-08-22)
Add is_tile_strictly_isolated() function to the utils.py
1.1.2 (2017-10-14)
Add settings for different kazoe yakuman calculation (it kan be an yakuman or a sanbaiman)
Support up to sextuple yakuman scores
Support kiriage mangan
Allow to disable +2 fu in open hand
Allow to disable tsumo pinfu (add 2 additional fu for hand like that)
1.1.1 (2017-10-07)
Fix a bug with not correct agari state determination and closed kan in the hand
1.1.0 (2017-10-07)
Breaking changes:
Interface of hand calculator was changed. New interface will allow to easy support different game rules
Additional fixes:
Refactor hand divider. Allow to pass melds objects instead of arrays
Add file with usage examples
Minor project refactoring
1.0.5 (2017-09-25)
Improve installation script
1.0.4 (2017-09-25)
Bug fixes:
Fix refactoring regressions with kan sets and dora calculations
Fix regression with sankantsusuukantsu and called chankan
Closed kan can’t be used in chuuren poutou
Fix yaku ids (some of them had incorrect numbers)
Features:
Allow to disable double yakuman (like suuanko tanki)
Remove float calculations from scores and fu
Add travis build status
Add usage examples to the readme
1.0.3 (2017-09-23)
Hand calculation code was moved from mahjong bot package https://github.com/MahjongRepository/tenhou-python-bot
This library can calculate hand cost (han, fu with details, yaku and scores) for riichi mahjong (japanese version)
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