Generating Mario Levels with GPT2. Code for the paper: 'MarioGPT: Open-Ended Text2Level Generation through Large Language Models', https://arxiv.org/abs/2302.05981
Project description
MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Playing Generated Level | Generated Level |
---|---|
How does it work?
Architecture | Example Prompt Generations |
---|---|
MarioGPT is a finetuned GPT2 model (specifically, distilgpt2), that is trained on a subset Super Mario Bros and Super Mario Bros: The Lost Levels levels, provided by The Video Game Level Corpus. MarioGPT is able to generate levels, guided by a simple text prompt. This generation is not perfect, but we believe this is a great first step more controllable and diverse level / environment generation. Forward generation:
Requirements
- python3.8+
Installation
from pypi
pip install mario-gpt
or from source
git clone git@github.com:shyamsn97/mario-gpt.git
python setup.py install
Generating Levels
Since our models are built off of the amazing transformers library, we host our model in https://huggingface.co/shyamsn97/Mario-GPT2-700-context-length
This code snippet is the minimal code you need to generate a mario level!
from mario_gpt import MarioLM, SampleOutput
# pretrained_model = shyamsn97/Mario-GPT2-700-context-length
mario_lm = MarioLM()
# use cuda to speed stuff up
# import torch
# device = torch.device('cuda')
# mario_lm = mario_lm.to(device)
prompts = ["many pipes, many enemies, some blocks, high elevation"]
# generate level of size 1400, pump temperature up to ~2.4 for more stochastic but playable levels
generated_level = mario_lm.sample(
prompts=prompts,
num_steps=1400,
temperature=2.0,
use_tqdm=True
)
# show string list
generated_level.level
# show PIL image
generated_level.img
# save image
generated_level.img.save("generated_level.png")
# save text level to file
generated_level.save("generated_level.txt")
# play in interactive
generated_level.play()
# run Astar agent
generated_level.run_astar()
# Continue generation
generated_level_continued = mario_lm.sample(
seed=generated_level,
prompts=prompts,
num_steps=1400,
temperature=2.0,
use_tqdm=True
)
# load from text file
loaded_level = SampleOutput.load("generated_level.txt")
# play from loaded (should be the same level that we generated)
loaded_level.play()
...
See notebook for a more in depth tutorial to generate levels
Interacting with Levels
Right now there are two ways to interact with generated levels:
- Huggingface demo -- Thanks to the amazing work by multimodalart, you can generate and play levels interactively in the browser! In addition, gpus are provided so you don't have to own one yourself.
- Using the play and astar methods. These require you to have java installed on your computer (Java 8+ tested). For interactive, use the
play()
method and for astar use therun_astar
method. Example:
from mario_gpt import MarioLM
mario_lm = MarioLM()
prompts = ["many pipes, many enemies, some blocks, high elevation"]
generated_level = mario_lm.sample(
prompts=prompts,
num_steps=1400,
temperature=2.0,
use_tqdm=True
)
# play in interactive
generated_level.play()
# run Astar agent
generated_level.run_astar()
Future Plans
Here's a list of some stuff that will be added to the codebase!
- Basic inference code
- Add MarioBert Model
- Add Interactive simulator
- Inpainting functionality from paper
- Open-ended level generation code
- Training code from paper
- Different generation methods (eg. constrained beam search, etc.)
Authors
Shyam Sudhakaran shyamsnair@protonmail.com, https://github.com/shyamsn97
Miguel González-Duque migd@itu.dk, https://github.com/miguelgondu
Claire Glanois clgl@itu.dk, https://github.com/claireaoi
Matthias Freiberger matfr@itu.dk, https://github.com/matfrei
Elias Najarro enaj@itu.dk, https://github.com/enajx
Sebastian Risi sebr@itu.dk, https://github.com/sebastianrisi
Citation
If you use the code for academic or commecial use, please cite the associated paper:
@misc{https://doi.org/10.48550/arxiv.2302.05981,
doi = {10.48550/ARXIV.2302.05981},
url = {https://arxiv.org/abs/2302.05981},
author = {Sudhakaran, Shyam and González-Duque, Miguel and Glanois, Claire and Freiberger, Matthias and Najarro, Elias and Risi, Sebastian},
keywords = {Artificial Intelligence (cs.AI), Computation and Language (cs.CL), FOS: Computer and information sciences, FOS: Computer and information sciences},
title = {MarioGPT: Open-Ended Text2Level Generation through Large Language Models},
publisher = {arXiv},
year = {2023},
copyright = {arXiv.org perpetual, non-exclusive license}
}
Project details
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distributions
File details
Details for the file mario-gpt-0.1.3.tar.gz
.
File metadata
- Download URL: mario-gpt-0.1.3.tar.gz
- Upload date:
- Size: 970.1 kB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.2 CPython/3.9.16
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 29d91fb3ea7d9b39ea4202cacd012a88454e17047e91943dc6b4fcf6df937195 |
|
MD5 | ffed1a44f1f834a7421101314153b6e1 |
|
BLAKE2b-256 | 38cedfc35103aafc63060ace25d5afee4fd2628f2fab6310ddb2c55f57df7e5a |
File details
Details for the file mario_gpt-0.1.3-py3.9.egg
.
File metadata
- Download URL: mario_gpt-0.1.3-py3.9.egg
- Upload date:
- Size: 1.0 MB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.2 CPython/3.9.16
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 1d4c6c768d9e1cc8e1d1a5d3e015c4b81471e01d47a6b9bbf935dd243b1f9ee0 |
|
MD5 | 1abe38dad794e6b9bb89d81a44783461 |
|
BLAKE2b-256 | 1e58075faed419ed75181127d1d68780ee5e0cb80ad9edfac6cc49757c5931f0 |
File details
Details for the file mario_gpt-0.1.3-py3-none-any.whl
.
File metadata
- Download URL: mario_gpt-0.1.3-py3-none-any.whl
- Upload date:
- Size: 984.5 kB
- Tags: Python 3
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.2 CPython/3.9.16
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 0d16e4f878e37c186489902e75c51949db606196d718be7ead0ff5c15d828f6f |
|
MD5 | ea65a941a446a7485d70e2e4f768029f |
|
BLAKE2b-256 | b897d76dbad8c0316ee5234a97607dd0368e9da46c82b5dd7ce1de42fd3326f2 |