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Medieval Attack-Trade-Alliance Game Engine

Project description

For my HSC major project, I am creating a simple 2D game engine that allows developers to easily create multiplayer games which utilise either a local network or an Internet connection. The engine can be used to create singleplayer games, but is created with the multiplayer experience in mind.

Automatic Setup:

To test the engine, you should only need python installed (Python 3.4 is the best). Then, in a Terminal, Powershell or Command Prompt window, run: > py launcher.py

Use the command line arguments detailed at the bottom of this readme to control the game’s behaviour.

Manual Setup:

If for some reason, the launcher does not work, the sample game can be launched manually by following a few steps. Firstly, ensure that your computer has the following dependencies installed:

Windows

Required:

Linux:

Required:

  • python3

Optional:

  • python3-dev

  • cython3

Required Python3 Packages (installed using pip3):

  • pygame

  • noise

The next step is to compile or pythonify the api (instructions in the api folder README).

Then, just run the main.py file in the Python interpreter.

Using the Engine:

To use the engine as a game development framework, the simplest method is to install the mata package from PyPI. This can be done using: > py -m pip install mata

on Windows, or using: > pip3 install mata

on Linux and Mac OS.

Creating a New Project:

Creating a new project is simply a case of using the mata_create_project command (added after installation of the mata package from PyPI).

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