For my HSC major project, I am creating a simple 2D game engine that allows developers to easily create multiplayer games which utilise either a local network or an Internet connection. The engine can be used to create singleplayer games, but is created with the multiplayer experience in mind.
Automatic Setup:
To test the engine, you should only need python installed (Python 3.4 is the best). Then, in a Terminal, Powershell or Command Prompt window, run: > py launcher.py
Use the command line arguments detailed at the bottom of this readme to control the game’s behaviour.
Manual Setup:
If for some reason, the launcher does not work, the sample game can be launched manually by following a few steps. Firstly, ensure that your computer has the following dependencies installed:
Windows
Required:
Python 3 (3.4 is preferred)
Visual Studio C++ Build Tools (Not needed for Python 3.4)
Linux:
Required:
python3
Optional:
python3-dev
cython3
Required Python3 Packages (installed using pip3):
pygame
noise
The next step is to compile or pythonify the api (instructions in the api folder README).
Then, just run the main.py file in the Python interpreter.
Using the Engine:
To use the engine as a game development framework, the simplest method is to install the mata package from PyPI. This can be done using: > py -m pip install mata
on Windows, or using: > pip3 install mata
on Linux and Mac OS.
Creating a New Project:
Creating a new project is simply a case of using the mata_create_project command (added after installation of the mata package from PyPI).
Metadata
Release files for mata 0.1.4
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| mata-0.1.4.tar.gz | 5.2 MB | Details |
Release files / mata-0.1.4.tar.gz
| Download URL | mata-0.1.4.tar.gz |
|---|---|
| Size | 5.2 MB |
| Tags | Source |
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