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Autodesk Maya application launcher.

Project description

Maya Launcher
=============

Maya launcher was developed for easy environment setup between maya
sessions. It’s easy to use but requires some setup.

Features
--------

- Utilize *target* in shortcut properties to specify arguments.
- Given paths are identified and added to the correct system variable.
- Start several maya sessions with different environment setups.
- Easily controllable through the commandline/terminal.
- Highly customizable.

Installation
------------

```shell
$ pip install mayalauncher
```


Options
-------

```shell
usage: mayalauncher-script.py [-h] [-v {2015,2016.5,2016}] [-env env]
[-p path [path ...]] [-e] [-d]
[file]

Maya Launcher is a useful script that tries to deal with all important system
environments maya uses when starting up. It aims to streamline the setup
process of maya to a simple string instead of constantly having to make sure
paths are setup correctly.

positional arguments:
file file is an optional argument telling maya what file to
open with the launcher.

optional arguments:
-h, --help show this help message and exit
-v {2015,2016.5,2016}, --version {2015,2016.5,2016}
Launch Maya with given version.
-env env, --environment env
Launch maya with given environemnt, if no environment
is specified will try to use default value. If not
default value is specified Maya will behave with
factory environment setup.
-p path [path ...], --path path [path ...]
Path is an optional argument that takes an unlimited
number of paths to use for environment creation.
Useful if you don't want to create a environment
variable. Just pass the path you want to use.
-e, --edit Edit config file.
-d, --debug Start maya in dev mode, autoload on plugins are turned
off.
```

Usage
-----

To make use of *mayalauncher* some setup is required and there is mainly
two ways to work with it: environments and a config file

Environments
------------

1. Add your Autodesk folder to your system PATH.

**How to edit your system PATH:**

- `Windows <http://www.howtogeek.com/118594/how-to-edit-your-system-path-for-easy-command-line-access/>`__
- `UNIX based
systems <http://www.cyberciti.biz/faq/set-environment-variable-linux/>`__

2. Create system variables to store paths that you want to use.

**How to add system variables:**

- `Windows <https://www.google.de/search?hl=en&q=how+to+add+system+variables+windows&gws_rd=cr,ssl&ei=qzapVpqiIMucsgGRgoygBA>`__
- `Unix based
systems <http://www.cyberciti.biz/faq/set-environment-variable-linux/>`__

3. Use maya launcher to start maya with chosen environment and maya
release.

```shell
$ mayalauncher some_file.ma -env YOUR_ENV -v 2016
```


Config file
===========

When running mayalauncher the first time it will not try to launch maya. It will create the config file. To edit the file use the command:

mayalauncher -e

This will most likely prompt you to choose an application to open it with, your preferred text editor perhaps.

```shell
# This is the default state of the config.

[defaults]
executable=
environment=

[patterns]
exclude = __*, *.
icon_ext = xpm, png, bmp, jpeg

[environments]

[executables]
```

This is how it might look edited.

```shell
# Defaults specifies which executable and environment
# to use when no argument has been provided.
#
# NOTE: If executable is empty mayalauncher will try to
# find the latest Maya release to launch.
[defaults]
executable=2011
environment=MAYA_DEV

# Patterns come in two fold:
#
# exclude: Define patterns to exclude while walking a directory
# structure. Useful when you don't want to jump down
# and look through git folders.
# icon_ext: What image extensions to look for while searching for
# xbmlang paths.
[patterns]
exclude = __*, *.git,
icon_ext = xpm, png, bmp, jpeg, jpg


# Specify environments that mayalauncher can use, follow format:
# `environment_name=path/to/rootpath, path2/to/otherroot`
[environments]
MAYA_USER=c:\users\<user>\documents\maya\scripts, g:/scripts, g:/tools/scripts
PYTHON_DEV=g:\dev\maya, c:\python27\lib\site-packages

# Hardcoded paths to maya executables. The preferred way to
# format is:
# release_year=/path/to/executable
[executables]
2015=%PROGRAMFILES%/Autodesk/Maya2015/bin/maya.exe
2014=%PROGRAMFILES%/Autodesk/Maya2014/bin/maya.exe
2011=%PROGRAMFILES%/Autodesk/Maya2011/bin/maya.exe
```

Resources
=========

- [GitHub repository]

[GitHub repository]: https://github.com/arubertoson/maya-launcher

Project details


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