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A Bot for Minecraft: Bedrock Edition programmed in python using websocket

Project description

Minecraft Bedrock Edition Websocket

Quickstart

Installation

Install with pip install mcbews and import it.

from mcbews import ws
from mcbews.chat import Color, Style

Contents

  1. Create a simple bot
  2. Minecraft Events
  3. Advanced bot options

Create a simple bot

Credits to discord.py for the awesome syntax inspiration.

bot = ws.Bot(
    name = "My Bot",
    prefix = "!"
)


@bot.event
# this is the only event that is not async
def on_ready(ctx):
    print(f"Ready @ {ctx.host}:{ctx.port}")

@bot.event
async def on_connect(ctx):
    print("Connected!")
    ctx.msg("Hello World.")

@bot.event
async def on_disconnect(ctx):
    print("Disconnected!")

@bot.command()
async def ping(ctx):
    ctx.msg("Pong")
    ctx.cmd("title @a actionbar Welcome")


bot.run("localhost", 6464)

We will go with 6464 as the port but you can choose any other four-digit number.

Now type /connect localhost:6464 in the Minecraft Chat and wait for a response.

You may have to disable "Require Encrypted Websockets" in order to make it work.

Most of the time the ctx argument have methods for sending messages in the game. These are:

  • cmd(command)

Executes a minecraft command. The slash prefix is optional. Also accessable with command(...) and execute(...)

  • raw(message, target = "@a")

Sends a raw message to the specified target.

  • msg(message, target = "@a")

Sends a message to the specified target. Also accessable with message(...)

  • debug(message, target = "@a")

Sends a debug message to the specified target. The output level must be set to debug or higher.

  • info(message, targt = "@a")

Sends an info message to the specified target. The output level must be set to info or higher.

  • err(message, target = "@a")

Sends a error message to the specified target. The output level must be set to error or higher. Also accessable with error(...)

  • warning(message, target = "@a")

Sends a warning to the specified target. The output level must be set to warning or higher. Also accessable with warn(...)

  • critical(message, target = "@a")

Sends a critical message to the specified target. The output level must be set to critical. Also accessable with fatal(...)

Events

@bot.event
def on_ready(ctx): # notice here is no async
    print(f"Ready @ {ctx.host}:{ctx.port}")

@bot.event
async def on_connect(ctx):
    print("Connected!")
    ctx.info("Connected!")

@bot.event
async def on_commandresponse(ctx):
    pass

@bot.event
async def on_disconnect(ctx):
    print("Disconnected!")
    print(f"Code: {ctx.code}")
    print(f"Reason: {ctx.reason}")
    raise SystemExit("Disconnected")

@bot.event
async def on_unknown_command(ctx):
    ctx.err(f"Unknown command '{ctx.command}'. Type '{bot.prefix}help' for more information.")

@bot.event
async def on_convert_error(ctx):
    ctx.err(f"{ctx.argument} must be type of {ctx.converter}.")

@bot.event
async def on_too_many_arguments(ctx):
    ctx.err(f"Too many arguments: {', '.join(ctx.arguments)}. Type '{bot.prefix}help {ctx.command}' for more information.")

@bot.event
async def on_missing_arguments(ctx):
    ctx.err(f"Missing argument(s): {', '.join(ctx.arguments)}. Type '{bot.prefix}help {ctx.command}' for more information.")

Minecraft Events

Minecraft sends several events to the bot. You can react on them with the minectaftevent decorator:

@bot.minecraftevent
async def block_broken(ctx):
    ctx.info(f"{ctx.block_name} has been broken.")

This will display a message which block got broken.

Some events have supported methods (e.g. in this case block_name) but some don't. You can access the data with ctx.data["<name>"] where name could be "name".

Keep in mind that you have to change the event name into snakecase format. That means that BlockBroken becomes block_broken.

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