Helper patterns to create behaviors for Archetypes content with plone.behavior package
Project description
Introduction
mfabrik.behaviorutilities is plone.behavior support and helper package for Plone 3 and Archetypes.
About Behavior pattern
Behavior pattern is a way to provide extensible behavior for content objects, without touching the actual content object class source code and so that behaviors can be turned on and off.
First read plone.behavior tutorial
Note that the tutorial does not describe how to use behavior objects with Archetypes based content and this Python module tries to fill in some gaps there.
Features
Create plone.behavior behaviors for Archetypes objects and make them assignable
On-demand behavior object creation - do not make saves or Zope transactions if behavior defaults are not changed
z3c.form support to make behavior objects context aware and thus selection widget vocabulary resolving working
Traversing tools
Example products
The following Plone add-ons have been created based on this code
Sample code walkthrough
Note: Code here is only for example purposes and probably does not work as is. Proper usage documentation will be done after the framework has taken more shape. Refer to existing code users for more help.
Behavior is defined as an interface, which also defines form options which user can edit for this behavior. Schema is defined using plone.directives.form package:
class IMultiChannelBehavior(form.Schema): """ How content and its children react to differt medias """ contentMedias = schema.Choice(title=u"Content medias", description=u"Does this content appear on web, mobile or both", default=ContentMediaOption.USE_PARENT, required=True) # More form fields here alsoProvides(IMultiChannelBehavior, form.IFormFieldProvider)
The behavior implementation is persistent Zope object, which knowns its context i.e. object for which behavior is assigned by using mfabrik.beahviorutilities.volatilecontext.VolatileContext base class, which is a subclass of Zope Persistent class.
Implementation maps behavior interface fields itself as class attributes using FieldProperties.
We use AnnotationPersistentFactory to store behavior. This means that when behavior is once saved on your content object, you can access by directly by traversing:
context.__annotations__["your_annotation_key_name"]
Example:
class MobileBehaviorStorage(VolatileContext): # Implement your behavior implements(IMobileBehavior) mobileFolderListing = FieldProperty(IMobileBehavior["mobileFolderListing"]) appearInFolderListing = FieldProperty(IMobileBehavior["appearInFolderListing"]) # This defines a behavior factoty method mobile_behavior_factory = AnnotationPersistentFactory(MobileBehaviorStorage, "mobile")
Now you can create and query behaviors.
First we check that the behavior is assignable. Currently it is hardcoded that all behaviors are assignable to all Archetypes content objects:
self.loginAsPortalOwner() self.portal.invokeFactory("Document", "doc") doc = self.portal.doc # Check assignable works from plone.behavior.interfaces import IBehaviorAssignable assignable = IBehaviorAssignable(doc, None) self.assertTrue(assignable.supports(IMobileBehavior)) self.assertNotEqual(assignable, None)
When we query the behavior it is created on the fly if it does not already exist on the content. If the behavior is created, then its attributes are populated with the default values specific in the schema:
behavior = IMobileBehavior(doc)
Behavior knowns on which content it belongs. This is implemented as volatile reference, so no circular pointers are stored to ZODB.
doc == behavior.context
You can edit the behavior parameters by using properties defined on the storage class:
behavior.mobileFolderListing = True
If you do any changes to the behavior you need to call save() method of the VolatileContext class. This makes sure that if the behavior is not the default behavior, you need to actually save persistent parameters in the annotations:
behavior.save() # Recreate behavior from the scratch # and see it is persistent behavior = IMobileBehavior(doc) assert behavior.behavior.mobileFolderListing == True
Each behavior also needs edit form - you can easily do this using z3c.form:
class MobileForm(z3c.form.form.EditForm): """ Folder/page specific mobile publishing options """ fields = field.Fields(IMobileBehavior) prefix = "mobile" label = u"Mobile navigation options" def update(self): return z3c.form.form.EditForm.update(self) def getContent(self): """ Return the object which the form should edit. """ behavior = IMobileBehavior(self.context) return behavior def applyChanges(self, data): # Call super content = self.getContent() val = z3c.form.form.EditForm.applyChanges(self, data) # Write behavior to database content = self.getContent() content.save() return val MobileFormView = wrap_form(MobileForm)
It is easiest to link this form to your object using document_actions link. actions.xml snippet:
<?xml version="1.0"?> <object name="portal_actions" meta_type="Plone Actions Tool" xmlns:i18n="http://xml.zope.org/namespaces/i18n"> <object name="document_actions" meta_type="CMF Action Category"> <object name="mobile_options" meta_type="CMF Action" i18n:domain="plone"> <property name="title" i18n:translate="">Mobile settings</property> <property name="description" i18n:translate="">Set mobile publishing options</property> <property name="url_expr">string:$object_url/@@mobile_options</property> <property name="icon_expr"></property> <property name="available_expr"></property> <property name="permissions"> <element value="Modify portal content"/> </property> <property name="visible">True</property> </object> </object> </object>
0.1
Initial release
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