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A library for creating games and interfaces graphics

Project description

MGE

Version: 0.2.0
other versions

Dependencies

pygame - numpy - pillow - opencv-python - pyperclip - screeninfo

Example of use

import sys
import MGE

MGE.Program.init()

gif = MGE.Object2D([0, 0], 0, [500, 500])
gif.set_material(MGE.Material(MGE.Texture(MGE.Image("./image.gif"))))

MGE.Program.screen.set_size(500, 500)
MGE.Program.set_clock(120)

while True:
    if MGE.Program.event.type == MGE.Screen_inputs.quit or MGE.keyboard("f1"):
        sys.exit()

    gif.draw_object(MGE.Program.screen)

    MGE.Program.set_caption(f"Gif-MGE | FPS:{int(MGE.Program.get_fps())}")
    MGE.Program.update()

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