Mighty card game engine
Project description
Mighty Engine
Example
game = PledgePhase(start_player=0, min_count=13)
while not game.pledge_done():
print('Boss: {}\tShape: {}\tCount: {}'.format(*game.current_pledge()))
print('queue: {}'.format(game.pledge_queue))
player = game.turn_player()
print('Player {}: {}'.format(player, game.hand(player=player)))
pledge_until_valid(game)
if game.boss is not None:
game = ExtraPhase(*game.pledge_result())
game.prepare_extra_hand()
boss = game.boss
hand = game.hand(player=boss)
print('Boss extra hand: {}'.format(hand))
discard = list(map(int, input('Discard: ').split()))
game.discard_extra(discard=discard)
friend_condition = input('Pick friend: ')
game.pick_friend(friend_condition)
game = PlayPhase(*game.extra_result())
for r in range(10):
print('Round {}'.format(r))
for _ in range(game.NUM_PLAYERS):
print(game.round_state())
player = game.turn_player()
hand = game.hand(player=player)
print(hand)
while True:
card = int(input('Card: '))
valid, actions = game.check_submit(card=card)
if not valid:
continue
elif actions:
print(actions)
action = actions[int(input())]
game.submit(card=card, action=action)
else:
game.submit(card=card, action=None)
break
print(game.submitted_cards())
print(game.round_summary())
print(game.final_summary())
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