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My own useful pre-commit hooks

Project description

mondeja's pre-commit hooks

PyPI Python versions License Tests

Example configuration

- repo: https://github.com/mondeja/pre-commit-hooks
  rev: v1.2.2
  hooks:
    - id: dev-extras-required

Hooks

add-pre-commit-hook

Add a pre-commit hook to your configuration file if is not already defined.

Parameters

  • -repo=URL (str) Repository of the new hook.
  • -rev=VERSION (str) Version of the new hook.
  • -hook=ID (str) Identifier of the new hook.

dev-extras-required

Check if your development dependencies contains all other extras requirements. If an extra requirement is defined in other extra group than your development one, it will be added to your development extra dependencies group. If your development group is not defined, it will be created.

This is useful if you want to execute python -m pip install -e .[dev] to install all the optional requirements of the package, so if you add a new requirement to another groups, it will be added to development requirements.

Parameters

  • -extra=NAME (str): Name for your development requirements extra group (as default dev).
  • -setup-cfg=PATH (str): Path to your setup.cfg file, mandatory if the extras requirements are defined in a setup.cfg file and this is located in another directory than the current one.
  • -pyproject-toml=PATH (str): Path to your pyproject.toml file, mandatory if the extras requirements are defined in a pyproject.toml file and this is located in another directory than the current one.

root-editorconfig-required

Check if your repository has an .editorconfig file and if this has a root directive defined as true before section headers.

wavelint

Check if your WAVE files have the correct number of channels, frame rate, durations...

Parameters

  • -nchannels=N (int): Number of channels that your sounds must have.
  • -sample-width=N (int): Number of bytes that your sounds must have.
  • -frame-rate=N (int): Sampling frequency that your sounds must have.
  • -nframes=N (int): Exact number of frames that your sounds must have.
  • -comptype=TYPE (str): Compression type that your sounds must have.
  • -compname=NAME (int): Compression that your sounds must have.
  • -min-duration=TIME (float): Minimum duration in seconds that your sounds must have.
  • -max-duration=TIME (float): Maximum duration in seconds that your sounds must have.

Project details


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