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Code libraries for working with a SEGA Net Dimm

Project description

netdimm

Collection of routines written in Python for remotely controlling a SEGA Net Dimm attached to a Naomi, Triforce or Chihiro system. Originally based off of the old triforcetools.py script floating around the web, this has been upgraded to Python 3, fully typed and massively improved. It requires a minimum of Python 3.6 to operate.

NetDimm

The NetDimm class provides high-level access to a net dimm accessible from the network. It handles uploading and downloading data, querying status and changing modes of the net dimm.

Default Constructor

Takes a single string containing thet IP of the net dimm you wish to connect to and manages that connection. All query and update methods found in this class can be called directly and they will connect to the net dimm, perform their action and then disconnect. However, it can be faster to maintain that connection. For that, see the connection() context manager below. Optionally, the second argument (or keyword argument) version can be given. This is a NetDimmVersionEnum which allows you to set the version of the net dimm you are talking to. This matters in a few rare cases. Optionally, the third argument (or keyword argument) log can be given. This can either be a function in the form of log(msg: str, *, newline: bool = True) -> None or it can be given the print function. In either case, if this is provided, various verbose information will be logged.

crc() static method

Takes either a bytes or a FileBytes object and runs a CRC over the entire contents in the same way that the net dimm would CRC the same data. Use this to calculate what the expected CRC should be for a given chunk of data you might wish to upload to a net dimm or to compare against the CRC returned in an info() call to see if what you want to send is already running on the net dimm.

connection() context manager

Takes no arguments, and when run like with inst.connection(): will manage the connection to the net dimm for you. You do not need to use this function. However, if you are issuing many commands to the net dimm in a row, it is much faster to wrapp all of those function calls in a connection in order to remove the time it takes to connect and disconnect between every command.

info() method

Returns a NetDimmInfo containing information about the net dimm you have pointed at. The NetDimmInfo object has the following properties. The current_game_crc is an integer representing the CRC of the game currently running on the net dimm. Compare it to the output of the crc() static method for the same data. The current_game_size is an integer representing the size in bytes of the game currently running on the net dimm. The game_crc_status property is a CRCStatusEnum representing the current status of the CRC on the system, such as CRCStatusEnum.STATUS_VALID or CRCStatusEnum.STATUS_INVALID. This allows you to check whether the net dimm thinks the onboard CRC matches the onboard data. The memory_size property is an integer representing the number of megabytes of RAM installed in the net dimm. The available_game_memory represents the maximum size in bytes of a game that may be stored on the net dimm. The firmware_version property is a NetDimmVersionEnum representing the version of the net dimm firmware running. Note that when you call the info() method, the version property on your net dimm instance will be updated accordingly.

send() method

Send a game to the net dimm. Takes a data argument which can either be bytes or FileBytes and sends it to the net dimm. This also takes care of setting the net dimm information and setting the onbaord DES key. If you give the optional key argument, that key will be used to encrypt the game data as well as set the crypto key on the net dimm. By default you do not need to use this. If you give the optional boolean disable_crc_check argument then the net dimm will not CRC the data after you send it and will instead boot directly into it. When this mode is set, the game_crc_status returned from the info() call will have a value of CRCStatusEnum.STATUS_DISABLED. If you give it the optional progress_callback argument in the form of a function that takes two integer parameters and returns nothing, then this function will call that function periodically with the current send location and the send size in bytes to inform you of the send progress which can take awhile.

receive() method

Receive a previously sent game from the net dimm. Ensures that the game itself on the net dimm is valid and then downloads the entire contents before returning it as bytes. If the game could not be retrieved because it has an invalid CRC or there is no game installed, this returns None. Much like the send() method, this takes an optional progress_callback argument in the form of a function with two integer parameters and returning nothing. If this is provided, the callack will be called periodically with the current location and receive size of the game being downloaded.

reboot() method

Reboot the net dimm after sending a game in order to boot the game. This can be issued at any time, but it makes most sense to do so after finishing an upload.

peek() method

Given an address as an integer and a type in the form of either PeekPokeTypeEnum.TYPE_BYTE, PeekPokeTypeEnum.TYPE_SHORT or PeekPokeTypeEnum.TYPE_LONG, attempts to read that size of data from that address from the target system running the net dimm. Returns the actual value or 0 if it could not be retrieved.

poke() method

Given an address as an integer, a type in the form of either PeekPokeTypeEnum.TYPE_BYTE, PeekPokeTypeEnum.TYPE_SHORT or PeekPokeTypeEnum.TYPE_LONG and a data value, attempts to write that size of data to that address on the target system running the net dimm.

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