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Project description
aif
- Generate some Mazes
- Implement course solutions
- BFS
- DFS
- Greedy
- A*
- Manhattan Heuristic
- Euclidean Heuristic
- Overkill Heuristic that destroys both Manhattan and Euclidean
- Dijkstra
- Genetic Algorithm
- DL/RL approaches
- Q-Learning
- Q-Learning with NN and Experience Replay
- Q-Learning with LSTM and Experience Replay
- A* with NN heuristic
- A* with LSTM heuristic
- A* with CNN heuristic
- Q-Learning
- Evaluation Metrics
- Time
- Number of Nodes Expanded
- Number of Nodes in the Path
- Number of Nodes in the Solution
- Number of Nodes in the Maze
Heuristics | Manhattan | Euclidean | NNHeuristic |
---|---|---|---|
Implemented | :white_check_mark: | :white_check_mark: | :white_check_mark: |
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