Valve Texture Format Converter
Project description
no_vtf
Say no to .vtf – convert it to one of the standard image formats.
⌂ Project pages # Source code ~ Changelog > Mailing list + Ticket tracker ❡ Wiki
Highlights
- cross-platform – runs on any machine where Python is supported
- console-only – runs without a graphical interface
- full HDR support (including compressed HDR)
- parallel conversion – uses all available resources to speed up the process
- proper decoding of the
ARGB8888
format (VTFLib/VTFEdit handles the format incorrectly) - formally described .vtf file format (via Kaitai Struct)
- test suite against crafted .vtf files and reference output
- desktop environment integration via no_vtf-desktop (Linux-only)
Installation
Application bundle
For Linux and Windows running on x64, application bundles (with the Python interpreter included) are available for download. Below are links to the latest version.
- no_vtf-linux_x64.tar.xz (glibc 2.31 or newer required, i.e. Debian 11, Ubuntu 20.04 LTS, …)
- no_vtf-windows_x64.zip (Windows 8.1 or newer required)
Starting from v4.2.0, application bundles GPG-signed with 0x1C3724DFF9CEAF64
are also attached to the tagged versions.
Bundles are ready to be used offline – the FreeImage library is already included.
Package
If you have Python 3.10 or newer, you can install the no_vtf package from PyPI directly. An optional desktop integration is available via the no_vtf-desktop package.
Before the first conversion, the FreeImage library will be downloaded to support the process. Further conversions are supported offline.
As of PEP 668, it is recommended to install the package into a virtual environment.
Automated installation (via pipx)
pipx install no_vtf
no_vtf ...
Manual installation
python3 -m venv no_vtf-venv
source no_vtf-venv/bin/activate # Linux
no_vtf-venv/scripts/activate %= Windows =%
python3 -m pip install no_vtf
no_vtf ...
Usage
General invocation
no_vtf [OPTIONS] [--] PATH...
PATH can be either file or directory. Multiple paths may be provided.
Tip: With bundles, drag-and-drop files or folders to be converted onto the application launcher (the file with icon and no extension on Linux and the .exe file on Windows).
Change output directory
no_vtf --output-dir /tmp PATH...
Override LDR/HDR output format
no_vtf --ldr-format png --hdr-format tiff PATH...
Set FPS for animated textures
no_vtf --animate --fps 20 PATH...
LDR-only VTF2TGA-like conversion
no_vtf --no-animate --ldr-format tga --hdr-format skip PATH...
Further help
no_vtf --help
Supported formats
Input
All textures installed with many Source Engine games, including Team Fortress 2, Source Filmmaker and Portal 2, can be converted with the supported format set.
RGBA8888
ABGR8888
RGB888
BGR888
I8
IA88
A8
RGB888_BLUESCREEN
BGR888_BLUESCREEN
ARGB8888
BGRA8888
DXT1
DXT3
DXT5
BGRA4444
DXT1_ONEBITALPHA
UV88
RGBA16161616F
RGBA16161616
All official VTF versions are supported (7.0-7.5).
Output
The following formats were tested and optimized for use:
LDR
- PNG, APNG
- TGA
- TIFF (default)
HDR
- EXR (default)
- TIFF
It is also possible to select other formats supported by Imageio.
Known issues
Color space
Color space of LDR textures is inferred from the context in which the texture is used in-game. Since this context is not available when converting the .vtf files directly, color space metadata for the output images cannot be set.
Color space of HDR textures is always linear. It would make sense to set this metadata when converting into the TIFF format, but for technical reasons, this is not done.
Compatibility with VTF2TGA
Some textures (notably those using DXT compression) have up to ±1 difference in R/G/B values compared to the output of VTF2TGA. This might be caused by rounding errors in either implementation.
VTF2TGA does not always handle transparency the same as Source Engine and no_vtf does. When converting a DXT1 texture with an alpha flag set, VTF2TGA does not include the alpha channel in the output, but instead replaces it with a solid color.
Animated output
Image frames in the output file might not be stored exactly as they appear in the original .vtf file. For instance, consecutive identical frames might be merged into a single frame with a longer duration.
Benchmark
- Sample: 11 GiB of LDR .vtf files
- CPU: Intel Core i7-6500U
Size is the total disk usage consumed by the output. Conversion was done without extraction of all mipmaps.
Compressed PNG, parallel
Time is the wall clock time.
- 1 worker: 9.71 minutes
- 2 workers: 5.45 minutes
- 3 workers: 4.18 minutes
- 4 workers: 3.77 minutes
Uncompressed, sequential
Time is the total CPU time spent in user and kernel mode.
- PNG: 10.35 minutes
- TGA: 2.69 minutes
- TIFF: 3.27 minutes
In all three cases, the size was 33 GiB.
Compressed, sequential
Time is the total CPU time spent in user and kernel mode.
- PNG: 5.9 GiB, 12.56 minutes
- TGA: 14 GiB, 3.77 minutes
- TIFF: 6.9 GiB, 8.81 minutes
Contributing / Getting help
Please refer to CONTRIBUTING.md.
License
This package is free and open-source software, licensed under GNU LGPL v3.0 or later, except of image IO done with the help of the ImageIO FreeImage plugin. This makes the entire package effectively licensed under GNU GPL v3.0 only. If you make use of the image IO part (either directly or indirectly) when linking to no_vtf as a library, the combined work is licensed under the latter license.
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