Python benchmarking for humans and dragons
Python benchmarking for humans and dragons.
- Unittest-style benchmark setup (TestCase -> BenchBatch)
- setUp/tearDown are excluded from timing
- Precise even for very fast benchmarks by running them for at least 1ms or 16 times, whichever takes longer
- Timing down to the nanosecond
- Benchmarks in a batch are run interleaved to reduce jitter from random load
- Manual GC to prevent interference with the benchmarks
- Results are saved into a human-readable json file and used as baseline for future tests
- Just a few milliseconds overhead
- Python 2.6+ / 3.2+
import nozdormu class MyBenchBatch(nozdormu.BenchBatch): def bench_one(self): pass def bench_two(self): pass class AnActualBenchBatch(nozdormu.BenchBatch): def setUp(self): import random self.r = random def bench_list_creation(self): l =  for i in range(100): l.append(i) def bench_random_addition(self): l =  for i in range(100): l.append(self.r.randint(0, 100)) def bench_import_math(self): import math if __name__ == '__main__': nozdormu.main()
Starting benchmark session Running Batch: AnActualBenchBatch bench_random_addition: 152μs (2ms / 16 runs) (-6μs / 3.6%) bench_list_creation: 8μs (1ms / 127 runs) (-85ns / 1.1%) bench_import_math: 954ns (1ms / 1049 runs) (new) Batch finished, time: 12ms Running Batch: MyBenchBatch bench_one: 236ns (1ms / 4243 runs) (-13ns / 5.4%) bench_two: 232ns (1ms / 4305 runs) (-6ns / 2.7%) Batch finished, time: 9ms Benchmarking finished 2 batches, 5 benchmarks total time: 23ms
with some Cucumber-inspired colouring if your terminal supports that.
As you can see above, there are few things for you to do. The general structure is very similar to unittests. First import nozdormu, then subclass nozdormu.BenchBatch as often as you need to. Each batch can hold as many benchmarks as you need it to.
To get executed, benchmarks have to start with ‘bench’ (like unittests have to
start with ‘test’), and just like in unittests, you can override the class
tearDown for preparations and/or mocking. Both these
functions are run before and after each benchmark execution and will be
excluded from the benchmark timing (but included in the total time).
Benchmarks that take less than 1ms will be executed repeatedly until they accumulate at least 1ms of total runtime. This happens on a per-batch basis and the benchmarks of a batch will rotate until they all ran long enough. This should reduce jitter from other system load for these extremely fast benchmarks.
Ideas and inspiration by:
- Python’s unittest and timeit modules
- GRB’s readygo