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Library for recent Nintendo EAD formats in first-party games

Project description

oead is a C++ library for common file formats that are used in modern first-party Nintendo EAD (now EPD) titles.

Python bindings for 3.6+ are also available.


Currently, oead only handles two very common formats that are extensively used in recent games such as Breath of the Wild and Super Mario Odyssey.

  • BYML (binary YAML): Versions 2, 3, and 4 are supported.
  • AAMP (binary parameter archive): Only version 2 is supported.

Getting started

Install with:

pip install oead


Windows users must ensure that they have the latest Visual C++ 2019 Redistributable installed.

For more information, refer to the documentation.

Building from source

Building oead from source requires:

  • CMake 3.10+
  • A compiler that supports C++17
  • Everything needed to build libyaml

Linking to the oead target is sufficient to use the library.

To build the Python bindings from source, run python bdist_wheel. This requires setuptools to be installed.


This project is licensed under the GPLv2+ license.

Project details

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Files for oead, version 0.9.0
Filename, size File type Python version Upload date Hashes
Filename, size oead-0.9.0-cp36-cp36m-win_amd64.whl (697.3 kB) File type Wheel Python version cp36 Upload date Hashes View
Filename, size oead-0.9.0-cp37-cp37m-win_amd64.whl (697.6 kB) File type Wheel Python version cp37 Upload date Hashes View
Filename, size oead-0.9.0-cp38-cp38-win_amd64.whl (705.5 kB) File type Wheel Python version cp38 Upload date Hashes View

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