Library for recent Nintendo EAD formats in first-party games
Project description
oead is a C++ library for common file formats that are used in modern first-party Nintendo EAD (now EPD) titles.
Python bindings for 3.6+ are also available.
Features
Currently, oead only handles very common formats that are extensively used in recent games such as Breath of the Wild and Super Mario Odyssey.
AAMP (binary parameter archive): Only version 2 is supported.
BYML (binary YAML): Versions 2, 3, and 4 are supported.
SARC (archive)
Yaz0 (compression algorithm)
oead also supports a recent Grezzo format that is used in Link’s Awakening (Switch):
gsheet (Grezzo datasheet)
Getting started
Install with:
pip install oead
For more information, refer to the documentation.
Building from source
Building oead from source requires:
CMake 3.12+
A compiler that supports C++17
Everything needed to build libyaml
Linking to the oead target is sufficient to use the library.
To build the Python bindings from source, run python setup.py bdist_wheel. This requires setuptools to be installed.
Contributing
Issue tracker: https://github.com/zeldamods/oead/issues
Source code: https://github.com/zeldamods/oead
This project is licensed under the GPLv2+ license.
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