Library for interacting with OpenGameArt.org assets
Project description
Primarily exists to query and download assets from OpenGameArt. This library does not manage collections, post or edit comments. In the future, it may be used to upload or modify your assets.
Installation
pip install oga
Using the CLI
The cli can be used for searching, downloading, and describing assets.
$ oga --help Usage: oga [OPTIONS] COMMAND [ARGS]... Search and download assets from OpenGameArt.org Options: --config-path PATH --root-dir DIRECTORY --url TEXT --max-conns INTEGER --help Show this message and exit. Commands: describe Look up a single ASSET. download Download files for a single ASSET. search Search for an asset.
Sample Commands
Describe a single asset. The asset id is everything after /content/ in the OpenGameArt url:
$ oga describe imminent-threat imminent-threat music (37 favorites, 22 tags)
Download a single asset:
$ oga download imminent-threat
A simple per-file etag-based cache is used to avoid re-downloading the same blobs:
$ time oga download imminent-threat real 0m8.443s user 0m1.944s sys 0m0.592s $ time oga download imminent-threat real 0m0.780s user 0m0.444s sys 0m0.080s
In the future, describe and download operations should be much faster for recently-queried packages since today, the asset etag is not checked and the asset description is not cached (only the file etags are).
Search for assets:
$ oga search --type music --tag epic --tag viking heroic-demise-updated-version music (86 favorites, 12 tags) battle-theme-a music (76 favorites, 6 tags) rise-of-spirit music (71 favorites, 4 tags) space-boss-battle-theme music (57 favorites, 31 tags) rpg-battle-theme-the-last-encounter-0 music (53 favorites, 26 tags) dark-descent music (44 favorites, 8 tags) dream-raid-cinematic-action-soundtrack music (44 favorites, 17 tags) space-orchestral music (41 favorites, 3 tags) # ... $ oga search --type music --tag epic --tag viking --tag-op and # no results with both tags! $ oga search --type music --license cc0 --tag epic battle-theme-a music (76 favorites, 6 tags) boss-battle-music music (19 favorites, 3 tags) new-sunrise music (9 favorites, 15 tags) the-rush music (8 favorites, 13 tags) # ...
Output Format
The default output for an asset is a short summary, which can be cut and piped to other commands. Its format is:
<asset_id> <type> (<\d+> favorites, <\d+> tags) # oga search --submitter xmo --type 3d --type texture graveyard-and-crypt 3d (10 favorites, 11 tags) my-blender-skins texture (7 favorites, 9 tags) posable-poultry 3d (6 favorites, 9 tags)
Using the usual tools, you can pipe this to other commands eg. download:
oga search --submitter xmo --type 3d --type texture \ | cut -d" " -f1 \ | xargs -n1 oga download
More asset details are available using --verbose:
$ oga describe imminent-threat --verbose { "attribution": null, "author": "matthew-pablo", "favorites": 37, "files": [ { "etag": "2e9386d-4f63b81cc5d00", "id": "Imminent Threat Collection.zip", "size": 48838765 } ], "id": "imminent-threat", "licenses": [ "CC-BY-SA 3.0" ], "tags": [ "Action", "stealth", "Battle", "combat", "covert", "Rock", "hard", "metal", "hardcore", "piano", "soft", "scary", "horror", "suspense", "epic", "drumset", "title", "violent", "dark", "serious", "metal gear", "call of duty" ], "type": "Music" }
Using the Library
Downloading Assets
One Asset
Download an asset in 5 lines:
>>> from oga import Session
>>> session = Session()
>>> asset_id = "imminent-threat"
>>> asset = session.loop.run_until_complete(session.describe_asset(asset_id))
>>> session.loop.run_until_complete(session.download_asset(asset))
Multiple Assets
Let’s take advantage of the async client and download a few assets at once:
>>> import asyncio
>>> from oga import Config, Session
>>> config = Config.default()
>>> config.max_conns = 200 # please be nice
>>> session = Session(config)
>>> async def download(asset_id):
... asset = await session.describe_asset(asset_id)
... await session.download_asset(asset)
...
>>> asset_ids = [
... "free-music-pack",
... "battle-theme-a",
... "rise-of-spirit",
... "town-theme-rpg",
... "soliloquy"]
>>> task = asyncio.wait(
... [download(id) for id in asset_ids],
... loop=session.loop,
... return_when=asyncio.ALL_COMPLETED)
>>> session.loop.run_until_complete(task)
Caching
This library uses a very simple (dumb) tracker to avoid re-downloading asset files based on the ETag of each file. Because OGA doesn’t publish a content hash it’s possible to modify the downloaded file and you’ll break the tracking.
Searching For Assets
Searches use asynchronous generators so that you don’t need to fetch every result to begin processing them.
from oga import Session
session = Session()
# submitter name begins with or contains 'xmo'
search = session.search(submitter="xmo")
async def collect(async_generator):
"""Helper to block and collapse an async generator into a single list"""
results = []
async for result in async_generator:
results.append(result)
return results
results = session.loop.run_until_complete(collect(search))
print(results)
# ['graveyard-and-crypt', 'my-blender-skins', 'posable-poultry']
Synchronous Client
The synchronous client exposes batched operations of Session.download_asset and Session.describe_asset.
>>> from oga import SynchronizedSession
>>> session = SynchronizedSession()
>>> assets = session.batch_describe_assets([
... "free-music-pack",
... "battle-theme-a",
... "rise-of-spirit",
... "town-theme-rpg",
... "soliloquy"
... ])
>>> session.batch_download_assets(assets.values())
TODO
Roughly ordered by priority.
docstrings
community feature requests?
unit tests
rtd
hook points for status updates (eg. progress bars for long downloads)
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