OpenSimplex n-dimensional gradient noise function.
Project description
OpenSimplex Noise
OpenSimplex noise is an n-dimensional gradient noise function that was
developed in order to overcome the patent-related issues surrounding
Simplex noise, while continuing to also avoid the visually-significant
directional artifacts characteristic of Perlin noise.
This is merely a python port of Kurt Spencer's original code (released to the public domain) and neatly wrapped up in a package.
Status
The main
branch contains the latest stable v0.4.
This version has been tested with Python 3.7, 3.8, 3.9 on Linux, MacOS and Windows.
Updates:
- Adds a hard dependency on 'Numpy', for array optimizations aimed at heavier workloads.
- Adds optional dependency on 'Numba', for further speed optimizations using caching.
- General refactor and cleanup of the library and tests.
- Breaking changes: API function names has been modified.
Usage
Installation:
pip install opensimplex
Basic usage:
>>> import opensimplex
>>> opensimplex.seed(1234)
>>> n = opensimplex.noise2(x=10, y=10)
>>> print(n)
0.580279369186297
For more advanced examples, see the files in the tests
and example
directory.
Available functions:
opensimplex.seed(seed)
Seeds the underlying permutation array (which produces different outputs), using a 64-bit seed number.
opensimplex.noise2(x, y)
Generate 2D OpenSimplex noise from X,Y coordinates.
opensimplex.noise2array(x, y)
Same as noise2, but works with numpy arrays for better performance.
opensimplex.noise3(x, y, z)
Generate 3D OpenSimplex noise from X,Y,Z coordinates.
opensimplex.noise3array(x, y, z)
Same as noise3, but works with numpy arrays for better performance.
opensimplex.noise4(x, y, z, w)
Generate 4D OpenSimplex noise from X,Y,Z,W coordinates.
opensimplex.noise4array(x, y, z, w)
Same as noise4, but works with numpy arrays for better performance.
Running tests and benchmarks:
virtualenv venv
source venv/bin/activate
make deps
and then simply run the tests:
make test
or the benchmark:
make benchmark
FAQ
-
Is this relevantly different enough to avoid any real trouble with the original patent?
If you read the patent claims:
Claim #1 talks about the hardware-implementation-optimized gradient generator. Most software implementations of Simplex Noise don't use this anyway, and OpenSimplex Noise certainly doesn't.
Claim #2(&3&4) talk about using (x',y',z')=(x+s,y+s,z+s) where s=(x+y+z)/3 to transform the input (render space) coordinate onto a simplical grid, with the intention to make all of the "scissor-simplices" approximately regular. OpenSimplex Noise (in 3D) uses s=-(x+y+z)/6 to transform the input point to a point on the Simplectic honeycomb lattice so that the simplices bounding the (hyper)cubes at (0,0,..,0) and (1,1,...,1) work out to be regular. It then mathematically works out that s=(x+y+z)/3 is needed for the inverse transform, but that's performing a different (and opposite) function.
Claim #5(&6) are specific to the scissor-simplex lattice. Simplex Noise divides the (squashed) n-dimensional (hyper)cube into n! simplices based on ordered edge traversals, whereas OpenSimplex Noise divides the (stretched) n-dimensional (hyper)cube into n polytopes (simplices, rectified simplices, birectified simplices, etc.) based on the separation (hyper)planes at integer values of (x'+y'+z'+...).
Another interesting point is that, if you read all of the claims, none of them appear to apply to the 2D analogue of Simplex noise so long as it uses a gradient generator separate from the one described in claim #1. The skew function in Claim #2 only applies to 3D, and #5 explicitly refers to n>=3.
And none of the patent claims speak about using surflets / "spherically symmetric kernels" to generate the "images with texture that do not have visible grid artifacts," which is probably the biggest similarity between the two algorithms.
- Kurt, on Reddit
Credits
-
Kurt Spencer - Original work
-
Alex - Python port and package author
-
CreamyCookie - Cleanup and optimizations
-
Owen Raccuglia - Test cases
-
/u/redblobgames - Fixed conversion for Java's long type, see Reddit
-
PetyaVasya - Found bug with using c_long on Windows systems, see Issue #7
-
ktritz - First numba/numpy implementation, see Issue #4
-
Thomas Rometsch and MightyBOBcnc - Numba optimization tricks, see Issue #4
License
While the original work was released to the public domain by Kurt, this package is using the MIT license. Please see the file LICENSE for details.
Expected Output
Example images visualising 2D, 3D and 4D noise on a 2D plane, using the default seed:
2D noise
3D noise
4D noise
Project details
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