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A complete and up-to-date database of Old School Runescape (OSRS) items accessible using a Python API.

Project description

osrsbox

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A complete and up-to-date database of Old School Runescape (OSRS) items accessible using a Python API

The osrsbox package is a complete and up-to-date database of OSRS items that is accessible via a Python API. Complete means it holds every single item in OSRS. Up-to-date means this database is updated after every weekly game update to ensure accurate information. This package contains just the Python API and the actual item database - the tools and data used to build the item database are available from the osrsbox-db GitHub repository.

Quick Start

  • Make sure you have >= Python 3.6
  • Install package using: pip install osrsbox
  • Import items API using: from osrsbox import items_api
  • Load all items using: all_db_items = items_api.load()
  • Loop items using: for item in all_db_items: print(item.name)

Package Requirements

  • Python 3.6 or above
  • Dataclasses package (if Python is below 3.7)

Installation

The easiest way to install the osrsbox package is through the Python Package Index using the pip command. You need to have pip installed - and make sure it is updated (especially on Windows). Then you can install the osrsbox package using pip:

pip install osrsbox

This package is consistently updated - usually after each weekly in-game update. This is because the in-game update usually introduces additional items into the game or changes existing items. Therefore, you should regularly check and update the osrsbox package. To achieve this, run pip with the upgrade flag.

pip install --upgrade osrsbox

Usage

The key use of the osrsbox package is to load and automate the processing of OSRS items and their associated metadata.

You can load the package using import osrsbox, however, you probably want to load the items_api module. A simple example of using the package to load all the items, then loop and print out the item ID and name of every item in OSRS is provided below:

>>> from osrsbox import items_api
>>> all_db_items = items_api.load()
>>> for item in all_db_items:
...     print(item.id, item.name)

Item Classes

Each item is represented by Python objects, specifically using Python dataclasses. There are three types of objects that can be used to represent part of an in-game OSRS item:

  • ItemDefinition: An item that is not equipable, and not a weapon. This object type includes basic item metadata such as id, name, examine text, store cost, high_alch and low_alch values and quest association. Every item object in the database has these properties.

  • ItemEquipment: Many items in OSRS are equipable, this includes armour and other wearable items. Any equipable item (that is not a weapon) is stored as an ItemEquipment object including attributes such as attack_slash, defence_crush and melee_strength values. Additional information about equipable items include skill requirements to wear armour or wield weapons, and item slot properties. Finally, every equipable item also has all the properties available in the ItemDefinition class.

  • ItemWeapon: A selection of OSRS items are both equipable, and also weapons. The ItemWeapon class has additional weapon-specific attributes including attack_speed and weapon_types. Additionally, each weapon has an array of combat stances associated with it to determine the combat_style, attack_type, attack_style and any bonuses or combat experience association. Finally, every weapon item also has the properties available in the ItemDefinition and ItemEquipment classes.

Item Properties

Every item in the osrsbox-db project has a selection of mandatory properties. These mandaotry properties are represented in the ItemDefinition class - while the ItemEquipment and ItemWeapon classes also have these mandatory properties. Therefore, every item in the database has these properties. All of the properties available are listed in the table below including the property name, the data types used, a description of the property and if the property is required to be populated - if not required, the property value can potentially be set to None.

Property Data type Description Required
id integer Unique OSRS item ID number Yes
name string Name of the item Yes
members boolean If the item is a members-only item Yes
tradeable boolean If the item is tradeable (between players and GE) No
tradeable_on_ge boolean If the item is tradeable (only on GE) Yes
stackable boolean If the item is stackable (in inventory) Yes
noted boolean If the item is noted Yes
notable boolean If the item is notable Yes
linked_id integer The noted/unnoted equivalent of the item No
placeholder boolean If the item is a placeholder Yes
equipable boolean If the item is equipable (based on menu entry) Yes
equipable_by_player boolean If the item is equipable by a player Yes
equipable_weapon boolean If the item is an equipable weapon Yes
cost integer The store price of an item Yes
lowalch integer The low alchemy value of the item (cost * .4) Yes
highalch integer The high alchemy value of the item (cost * .6) Yes
weight float The weight (in kilograms) of the item No
buy_limit integer The Grand Exchange buy limit of the item No
quest_item boolean If the item is associated with a quest No
release_date string Date the item was released No
examine string The examine text for the item No
url string OSRS Wiki URL link No
equipment object Object of item equipment properties (if equipable) No
weapon object Object of item weapon properties (if a weapon) No

Not all items in OSRS are equipable. Only items with the equipable_by_player property set to true are actually equipable. The equipable property is similar, but this is the raw data extracted from the game cache - and can sometimes be incorrect (not actually equipable by a player). Any item that is deemed equipable by a player is stored in a ItemEquipment object, which has additional properties concerning equipable items, and also has all the mandatory properties specified in the ItemDefinition class. All of the properties available for equipable items are listed in the table below including the property name, the data types used, a description of the property and if the property is required to be populated - if not required, the property value can potentially be set to None.

Property Data type Description Required
attack_stab integer The stab attack bonus of the item Yes
attack_slash integer The slash attack bonus of the item Yes
attack_crush integer The crush attack bonus of the item Yes
attack_magic integer The magic attack bonus of the item Yes
attack_ranged integer The ranged attack bonus of the item Yes
defence_stab integer The stab defence bonus of the item Yes
defence_slash integer The slash defence bonus of the item Yes
defence_crush integer The crush defence bonus of the item Yes
defence_magic integer The magic defence bonus of the item Yes
defence_ranged integer The ranged defence bonus of the item Yes
melee_strength integer The melee strength bonus of the item Yes
ranged_strength integer The ranged strength bonus of the item Yes
magic_damage integer The magic damage bonus of the item Yes
prayer integer The prayer bonus of the item Yes
slot string The item slot (e.g., head) Yes
requirements object An object of requirements {skill: level} Yes

The final list of properties are for equipable weapon items. Only items with the equipable_weapon property set to true are equipable, and also weapons. Any item that is deemed an equipable weapon is stored in an ItemWeapon object, which has additional properties concerning weapons, and also has all the mandatory properties specified in the ItemDefinition and ItemEquipment class. All of the properties available for weapons are listed in the table below including the property name, the data types used, a description of the property and if the property is required to be populated - if not required, the property value can potentially be set to None.

Property Data type Description Required
attack_speed integer The attack speed of a weapon Yes
weapon_type string The weapon classification (e.g., axe) Yes
stances object An array of weapon stance information Yes

Changelog

  • 1.1.11: Release for game update 2019/05/30.
  • 1.1.10: Release for game update 2019/05/23.
  • 1.1.9: Release for game update 2019/05/16.
  • 1.1.8: Release for week 2019/05/09 (no actual game update).
  • 1.1.7: Release for game update 2019/05/02.
  • 1.1.6: Release for game update 2019/04/25, added ItemWeapon class.
  • 1.1.5: Release for game update 2019/04/18.
  • 1.1.4: Update for changes to new treasure trail items.
  • 1.1.3: Release for game update 2019/04/11.
  • 1.1.2: Converted ItemDefinition, ItemEquipment to dataclass.
  • 1.1.1: Release for game update 2019/04/04.
  • 1.1.0: Changed equipable item requirements to an object.
  • 1.0.9: Release for game update 2019/03/28.
  • 1.0.8: Fixed packaging issue.
  • 1.0.7: Updated project documentation.
  • 1.0.6: Fixed package install bug.
  • 1.0.5: Release for game update 2019/03/21.
  • 1.0.4: Configured Travis CI for automated deployment.
  • 1.0.3: Release for game update 2019/03/14.
  • 1.0.2: Release for game update 2019/03/07.
  • 1.0.1: Release for game update 2019/02/14.
  • 1.0.0: Initial release.

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