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A python library that emulates the osu! stable client

Project description

osu.py

Python 3.9+ License

osu.py is a python library that emulates part of the online functionality of the osu! stable client.

IMPORTANT: Use this library at your own risk! I am not responsible for any unexpected behavior of the client or anything that can happen to your account. If you want to test it out on a custom server, you can set the server attribute when initializing the client.

You can install this package with pip:

pip install osu

Or build it manually:

git clone https://github.com/Lekuruu/osu.py.git
cd osu.py
pip install setuptools
python setup.py install

Features

  • Receiving player stats
  • Sending/Receiving chat messages
  • Spectating
  • Avatars
  • Comments
  • Replays
  • Scores/Leaderboards
  • Tournament client behaviour
  • Direct Search
  • Direct Download
  • Multiplayer
  • Documentation

Example

Here is a small example of how to use this package:

from osu.bancho.constants import ServerPackets
from osu.objects import Player
from osu import Game
import logging

# Enable extended logging
logging.basicConfig(
    level=logging.INFO,
    format='[%(asctime)s] - <%(name)s> %(levelname)s: %(message)s'
)

# Initialize the game class
game = Game(
  USERNAME,
  PASSWORD
)

# Simple message handler
@game.events.register(ServerPackets.SEND_MESSAGE)
def on_message(sender: Player, message: str, target: Player):
  if message.startswith('?ping'):
    sender.send_message('pong!')

# Run the game
game.run()

You can also run tasks, independent of server actions:

# Example of a task, running every minute
@game.tasks.register(minutes=1, loop=True)
def example_task():
  ...

You can also run this project with asyncio:

pip install asyncio
import asyncio

game = Game(
  USERNAME,
  PASSWORD
)

# Run the game
asyncio.run(game.run_async())

For a more in-depth example, please view this project.


If you have any questions, feel free to contact me on discord: lekuru

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