A general purpose packet marshaling library
Project description
Pak
Pak is a simple, yet powerful and extendable Python library for translating between raw data and usable, meaningful values.
Here's an example of simple usage:
import pak
raw_data = (
# Represents the value '0'.
b"\x00" +
# A string encoded in 4 bytes, with characters "abcd".
b"\x04" + b"abcd" +
# Two contiguous 16-bit, little endian numbers, '1' and '2'.
b"\x01\x00" + b"\x02\x00"
)
class MyPacket(pak.Packet):
byte: pak.Int8
string: pak.PrefixedString(pak.UInt8)
array: pak.UInt16[2]
# Unpack a packet from the raw data.
packet = MyPacket.unpack(raw_data)
# Each field will have the appropriate value unpacked from the raw data.
assert packet == MyPacket(
byte = 0,
string = "abcd",
array = [1, 2],
)
# Pack the packet into raw data.
packet_data = packet.pack()
# The packed data will be the same as the initial raw data.
assert packet_data == raw_data
Features
- A declarative, simple API for defining packet structures.
- Highly generic, able to fit any packet protocol with relative ease.
- The ability to define your own means of marshaling between raw data and usable values.
- A composable API to allow you to easily leverage pre-existing code and reduce code duplication.
- A healthy set of provided features with general application, such as marshaling numeric, string, and enum values.
- Numerous high quality tests to make sure your code works as expected.
- Well-documented to help you know what APIs exist and how to use them.
- And more!
Installation
To install Pak, simply install through pip:
$ pip install pak
Documentation
The documentation for Pak lives at https://pak.readthedocs.io. There you will find tutorials, including a quickstart, and a reference manual detailing the API that Pak provides.
Goals
The impetus for creating this library was that I was making a library for the Minecraft networking protocol, which had a very similar API to the one now in Pak. I then wanted to write code for other protocols, and found myself duplicating much of the code I had written for Minecraft's protocol. I therefore created this library so that I did not need to repeat myself for each and every protocol I wrote code for. And so, from that inciting motivation, these are Pak's goals:
- Above all else, maintain a pleasing and readable API.
- Be easily workable with many if not all packet protocols.
- Have a solid base of fundamental or generally applicable features.
- Be easily extendable to account for all the quirks a particular protocol might have.
- Be a venue for me to learn about API design and project maintenance.
In particular Pak's goals do not include performance. I have not benchmarked the library, and I don't currently intend to go through and make sure all code is optimized, though I of course make no conscious effort to pessimize code either. I may in the future go through and improve the performance of particular features, but in general performance is not something in particular that I strive for.
Credits
- ammaraskar/pyCraft for my initial inspiration to embark on creating this library and its API, even though it did not result in much resemblance.
- ManimCommunity/manim for giving me experience in writing tests and docs and maintaining a serious project.
- The beginner's guide from Write the Docs for an excellent walkthrough of good documentation practices.
- The various protocols I stress-tested Pak with to ensure that it is sufficiently generic and easy to use with a wide range of formats. These protocols include but are not limited to those of Minecraft, Transformice, and CraftyBoss/SuperMarioOdysseyOnline.
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