Skip to main content

A simple state manager for pygame.

Project description

State Manager

A simple pygame state manager with threaded loading using loading screens.

This means you can use heavy initialization and entry code without having to worry about it. As long as your code needs to finish up, a loading state will be displayed.

Set Up

You can choose to install either pygame or the community version pygame-ce

pip install pygame
# or
pip install pygame-ce

The package is called pgsm (PyGame State Manager)

pip install pgsm

Usage

You first write the states by inheriting from State then you put it all together with the StateManager.

Take this as a simple example with a play state and a pause state.

We want to toggle between play and pause state when the user presses "p"

import pygame as pg
from StateManager import State, StateManager

class PlayState(State):
    def on_enter(self, frm):
        print("Playing")

    def update(self, events, dt):
        # This is an example for handling events
        # and changing states
        for event in events:
            if event.type == pg.KEYDOWN and event.key == pg.K_p:
                self.exit("pause")

    def draw(self, s):
        """ 
        Whatever you want to draw 
        s is the surface or screen you may draw to
        """

class PauseState(State):
    def on_enter(self, frm):
        print("Pausing")

    def update(self, events, dt):
        for event in events:
            if event.type == pg.KEYDOWN and event.key == pg.K_p:
                self.exit("play")

    def draw(self, s):
        """ Whatever you want to draw """

# We use strings as keys to refer to our states
sm = StateManager({
    "play":PlayState(),
    "pause":PauseState()
}, start="play")

Now you can use your state machine like this. The state machine will by default just draw to the main screen.

SCREEN = pg.display.set_mode((900, 600))

while running:
    dt = clock.tick(60)
    events = pg.event.get()
    for event in events:
        if event.type == pg.QUIT:
            running = False
        if event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE:
            running = False
        # we could also have done the toggle here
    SCREEN.fill("white")
    sm(events, dt)
    pg.display.flip()

The default loading state draws a little spinner. If you want to change how that works, simply override the LoadingState.

For example:

from StateManager import LoadingState

class BlankLoadingState(LoadingState):
    def __init__(self, color):
        self.color = color

    def update(self, *args):
        pass

    def draw(self, s):
        s.fill(self.color)

And use like this

sm = StateManager({
        "play":PlayState(),
        "pause":PauseState()
    }, 
    start="play", 
    loading_state=BlankLoadingState("black")
)

License

MIT License

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

pgsm-0.0.2.tar.gz (4.4 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

pgsm-0.0.2-py3-none-any.whl (4.6 kB view details)

Uploaded Python 3

File details

Details for the file pgsm-0.0.2.tar.gz.

File metadata

  • Download URL: pgsm-0.0.2.tar.gz
  • Upload date:
  • Size: 4.4 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.9.25

File hashes

Hashes for pgsm-0.0.2.tar.gz
Algorithm Hash digest
SHA256 68845485d02352a88d7c8d8494a513bb3385341b9305dcc38e7dcd9f40457cde
MD5 407e73173c5b3f989136a9f172d48736
BLAKE2b-256 20aef9e632f54d1756c2a2aba55f7c6454529c0b96674da637c983c9ab30300b

See more details on using hashes here.

File details

Details for the file pgsm-0.0.2-py3-none-any.whl.

File metadata

  • Download URL: pgsm-0.0.2-py3-none-any.whl
  • Upload date:
  • Size: 4.6 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.9.25

File hashes

Hashes for pgsm-0.0.2-py3-none-any.whl
Algorithm Hash digest
SHA256 9831c2080a672d60334e868e1fb777416e6a07110c797808f30e55e260a57b04
MD5 dd8456a5b0a5fcfbbeff773ecfd8b9fe
BLAKE2b-256 f19514c4d30117f7d337f949f103acd37c7eaf64a34a89156e2526d6a9ee861b

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page