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Python simulation of a driving challange. Compatible with the Gymnasium API standard.

Project description

ProcGrid Traffic Gym (pgtg)

A driving simulation on a grid with procedural generated maps and traffic. Compatible with the Gymnasium API standard.

Installation

pip install pgtg

Usage

The easiest way to use pgtg is to create the environment with gymnasium:

import pgtg
env = gymnasium.make("pgtg-v1")

The package relies on import side-effects to register the environment name so, even though the package is never explicitly used, its import is necessary to access the environment.

If you want to access the environment constructor directly this is also possible:

from pgtg import PGTGEnv
env = PGTGEnv()

Environment

ProcGrid Traffic Gym procedurally generates a map consisting of multiple preconstructed tiles or loads a map from a file. The goal is to drive from the start of the map to the end. The navigation task is not part of this environment, instead a shortest path is provided and marked on the map.

The environment is highly customizable, see the constructor documentation for more info.

Action Space

ProcGrid Traffic Gym has a Discrete(9) action space.

Value Meaning
0 accelerate left and up
1 accelerate left
2 accelerate left and down
3 accelerate up
4 don't accelerate
5 accelerate down
6 accelerate right and up
7 accelerate right
8 accelerate right and down

Observation Space

ProcGrid Traffic Gym has a Dict observation space that shows the 9x9 area the agent currently is inside.

Key Type Explanation
"position" MultiDiscrete The x and y position of the agent within the observation window.
"velocity" Box The velocity of the agent is x and y direction.
"map" Dict The 9x9 are of the map the agent is currently inside. The keys are the name of the features ("walls", "goals", "ice", "broken road", "sand", and "traffic"). Each item is a MultiBinary that encodes that feature as a hot one encoding.

Most reinforcement learning implementations can't deal with Dict observations, thus it might be necessary to flatten the observations. This is easily doable with the gymnasium.wrappers.FlattenObservation wrapper:

from gymnasium.wrappers import FlattenObservation
env = FlattenObservation(env)

Reward

Crossing a subgoal is rewarded with +100 / number of subgoals as is finishing the whole map. Moving into a wall or traffic is punished with -100 and ends the episode. Standing still or moving to a already visited position can also penalized but is not per default. The reward values for each of this can be customized.

Render modes

Name Explanation
human render() returns None but a pygame window showing the environment is opened automatically when step() is called.
rgb_array render() returns a np.array representing a image.
pil_image render() returns a PIL.Image.Image, useful for displaying inside jupiter notebooks.

Obstacles

Name Effect
Ice When driving over a square with ice, there is a chance the agent moves in a random direction instead of the expected one.
Sand When driving over sand, there is a chance that the agent is slowed, as the velocity is reset to 0.
Broken road When driving over broken road, there is a chance for the agent to get a flat tire. This slows the agent down, as the velocity is reset to 0 every step. A flat tire lasts until the end of the episode.

Version History

  • v0: initial release
  • v1: Sand now slows down with a customizable probability (default 20%) instead of always.

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