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A playground for OpenGL fragment shader

Project description

playsh

A GLSL fragment shader playground, inspired by Shadertoy.

Builtin shader uniforms

  • uniform vec3 iResolution

  • uniform float iTime

  • iuniform float TimeDelta

  • uniform int iFrame

  • uniform vec4 iMouse

  • uniform Texture2D iChannel0

  • uniform Texture2D iChannel1

  • uniform Texture2D iChannel2

  • uniform Texture2D iChannel3

  • uniform vec3 iChannelResolution[4]

Dependencies

  • glfw

  • PyOpenGL

  • PyGLM

  • numpy

  • pillow

  • injector

Example

from playsh import PlaySh, TextureDesc, Filter, Wrap



app = PlaySh(

    width=1920,

    height=1200,

    fragment_shader_path="examples/example.fs",

    channel0=TextureDesc(

        path="examples/noise.png", filter=Filter.LINEAR, wrap=Wrap.REPEAT

    ),

)

app.run()

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