A minimalistic audio processing library
Project description
minidub
A minimalistic PyDub clone.
This small package was written out of curiosity about the audioop module in the Python standard library. It implements a subset of PyDub's features.
You probably should not use it, but it works and illustrates how to use audioop correctly.
PcmAudio
objects
The main class in this module is PcmAudio
, which is a
shrink-wrapped version of PyDub's AudioSegment
, but a bit less
capable than the original:
- Supports only file formats that Python understands, i.e. Wave, AIFF, and SunAudio.
- Does everyting in-memory
- Has no fancy audio effects (other than fades)
Usage
To read a file from disk, use PcmAudio.from_file(audio_file, audio_format=wave)
,
where audio_file
can be a path or a file-like object, and audio_format
can
be either wave
, aifc
, or sunau
.
Approximately a second of a simple sine wave can be obtained with PcmAudio.sine(hz)
,
and silence with PcmAudio.silence(millis=0)
.
To add audio parts, use +
like so: part1 + part2
. To loop, multiply with the
number of repetitions: audio * 3
To extract a segment from an audio clip, slice it at the desired time: audio[start:end]
,
where start
and end
should be in milliseconds, defaulting to 0
and the
total audio length, respectively. The total audio length can be obtained with
len(audio)
.
To change the amplitude, add or subtract the desired amplitude change in
dB: audio - 3
.
To overlay two audio clips, use clip1 & clip2
, but careful: This adds the
signals, which might result in ugly noise if the sum of amplitudes is greater than
the maximum possible amplitude for the sample width. If that happens, add some
negative gain to the clips before overlaying them.
Also make certain that audios have the same length before overlaying them. Otherwise, the longer part will be clipped.
A rough measure of the signal strength
can be obtained with audio.dbfs()
. If it is too low,
audio.normalize(headroom=0.1)
will scale it to the max
with a safety margin, given in dB by headroom
.
To write audio files, use audio.to_file(audio_file, audio_format=wave, compression=None)
.
audio_file
and audio_format
are as above, and compression
is only supported
for AIFF files.
A memory buffer containing an audio file can be obtained with
audio.to_buffer(self, audio_format=wave, compression=None)
.
To play a clip, call audio.play()
which returns a simpleaudio.PlayObject
.
Fades
The only included effects are fades:
audio.fade_in(duration, threshold=float('-inf'))
audio.fade_out(duration, threshold=float('-inf'))
audio.cross_fade(other, duration, gap=0, threshold=float('-inf'))
For these, duration
is in milliseconds as usual, and threshold
is the minimum amplitude that needs to be exceeded in the portion
being faded before the actual fade is applied.
While this sounds somewhat technical, it improves the audible result of cross-fades: If one part is already very low at the beginning or the end, it needs no additional fade, but can be used as-is in the overlay. Try -9dB for testing.
Finally, the gap
is the duration (in milliseconds)
of additional silence that is inserted at each end of the
audio parts during cross-fades. It can be used to make the transition from
one clip to another audibly clearer.
Misc
audio.to_mono()
and audio.to_stereo()
do what their names suggest.
Additionally, there are two technical operations to_framerate()
and
to_sample_width()
which are used internally to ensure consistency
between clips before appending or overlaying.
Playback and recording
Playback and recording use PyAudio
, which in turn depends on the
cross-platform portaudio
library. The former can be installed with
pip3 install PyAudio
, the latter with apt-get
, brew
or similar.
PyAudio
is not installed by default as a dependency, it should be
done manually before microphones or speakers are used.
The AudioStream
wrapper takes care of frame I/O in blocking
mode. The open
method expects PcmAudio.Params
with the desired
number of channels, sample width and frame rate. By default, it
opens a stream in playback mode. Pass input=True
for recording.
AudioStream
can be used as a context manager that opens
the stream with default settings and closes it on exit.
Example code:
with AudioStream( AudioStream.CD_AUDIO) as out:
out.play( some_audio)
with AudioStream( AudioStream.MONO_16KHZ).open( input=True) as in_out:
recording = in_out.record( 3000)
in_out.play( recording)
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