Package pphysics to use physics in pygame.
Project description
PPhysics
Python module for game's physics library.
Installation
Run pip install pphysics
For more details, see Installation.
Update version 1.1.1
- Config metadata
Update version 1.1.0
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Added image alias pygame.image
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Added Color alias pygame.Color
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Added cursors alias pygame.cursors
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Added event alias pygame.event
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Added font alias pygame.font
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Added joystick alias pygame.joystick
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Added key alias pygame.key
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Added mixer alias pygame.mixer
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Added mouse alias pygame.mouse
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Added muisc alias pygame.mixer.muisc
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Added PixelArray alias pygame.PixelArray
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Added Rect alias pygame.Rect
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Add scrap alias pygame.scrap
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Added sndarray alias pygame.sndarray
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Added sprite alias pygame.sprite
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Added Surface alias pygame.Surface
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Added surfarray alias pygame.surfarray
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Added time alias pygame.time
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Added transform alias pygame.transform
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Added doc for get_objects_by_tag(), get_object_by_name(), get_objects() and remove_tag()
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Fixed error at get_object_by_name(): No variables named 'object'. Did you mean: 'objects'?
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Update Vector constructor 5: Vector() -> Vector with position (0, 0)
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Update GameObject constructor: Allow setting property in constructor.
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Update Object.doc
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Change returned value of Object.Force(), Object.del_tag(), Object.add_tag(), Object.set_name() from None to self.
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Change returned value of World.add() from None to self
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Update World.add() to add many object in once
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Support GameObject.position, GameObject.velocity to be assigned to a tuple, the returned type is automatically converted to Vector.
DOCUMENTARY
See documentary pages: PPhyics Documetation.
EXAMPLE
Project details
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