HTTP wrapper for the Epic/Fortnite APIs.
Project description
Still in early development.
PyEpic
An asynchronous, object-oriented API wrapper for the Epic/Fortnite HTTP services, written in Python.
Key Features
- Use of the
asyncio
framework to handle many IO-bound tasks concurrently. - Automatic, configurable rate limit handling and caching.
- Optimised for speed and memory.
Installing
Python 3.10 or higher is required. For project dependencies, see requirements.txt.
It is recommended to install the library within a virtual environment instead of the global Python installation.
# Windows
py -m pip install py-epic
#Linux/MacOS
python3 -m pip install py-epic
Basic Example
import asyncio
import pyepic
async def main():
async with pyepic.HTTPClient() as client:
auth_code = input(f'Enter authorization code from {client.user_auth_path} here: ')
async with client.create_auth_session(auth_code) as auth_session:
account = await auth_session.account()
print(f'Logged in as: {account}')
asyncio.run(main())
Notes
- PyEpic does not currently support Epic Games' XMPP services. This includes real-time in-game events such as party invites or whispers.
Disclaimers
- The APIs that PyEpic interacts with are not officially documented, nor are they intended to be used outside the official clients. As a result, the package could experience major breaking changes (or stop working!) at any moment.
Project details
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