Parsing library for SSBM replay files
Project description
Py-slippi is a Python parser for .slp game replay files for Super Smash Brothers Melee for the Nintendo GameCube. These replays are generated by Jas Laferriere’s Slippi recording code, which runs on a Wii or the Dolphin emulator.
Installation
Requires Python >= 3.6. To install, run the following command (optionally inside a virtual environment):
pip install py-slippi
Usage
Reading from a replay file:
>>> from slippi import Game >>> game = Game('test/replays/game.slp') >>> game.metadata Metadata(date=2018-06-22 07:52:59+00:00, duration=5086, platform=Platform.DOLPHIN, players=(Player(characters={InGameCharacter.MARTH: 5086}), Player(characters={InGameCharacter.FOX: 5086}), None, None)) >>> game.start Start(is_teams=False, players=(Player(character=CSSCharacter.MARTH, costume=3, stocks=4, team=None, type=Type.HUMAN, ucf=UCF(dash_back=False, shield_drop=False)), Player(character=CSSCharacter.FOX, costume=0, stocks=4, team=None, type=Type.CPU, ucf=UCF(dash_back=False, shield_drop=False)), None, None), random_seed=3803194226, slippi=Slippi(version=1.0.0.0), stage=Stage.YOSHIS_STORY) >>> game.end End(method=Method.CONCLUSIVE) >>> game.frames[0] Frame(index=-123, ports=(Port(follower=None, leader=Data(post=Post(character=InGameCharacter.MARTH, combo_count=0, damage=0.00, direction=Direction.RIGHT, last_attack_landed=None, last_hit_by=None, position=(-31.94, 0.00), shield=59.66, state=ActionState.LANDING, state_age=7.00, stocks=4), pre=Pre(buttons=Buttons(logical=Logical.NONE, physical=Physical.NONE), cstick=(0.00, 0.00), direction=Direction.RIGHT, joystick=(0.00, 0.00), position=(-32.08, 0.00), random_seed=1373931959, state=ActionState.LANDING, triggers=Triggers(logical=0.00, physical=Physical(l=0.00, r=0.00))))), Port(follower=None, leader=Data(post=Post(character=InGameCharacter.FOX, combo_count=0, damage=0.00, direction=Direction.LEFT, last_attack_landed=None, last_hit_by=None, position=(9.96, 53.35), shield=60.00, state=ActionState.JUMP_F, state_age=19.00, stocks=4), pre=Pre(buttons=Buttons(logical=Logical.NONE, physical=Physical.NONE), cstick=(0.00, 0.00), direction=Direction.LEFT, joystick=(-0.99, 0.00), position=(10.78, 54.04), random_seed=1373931959, state=ActionState.JUMP_F, triggers=Triggers(logical=0.00, physical=Physical(l=0.00, r=0.00))))), None, None))
Iterating over frame data:
for frame in game.frames: data = frame.ports[0].leader # see also: port.follower (ICs) print(data.post.state) # character's post-frame action state
API Docs
See the Module Index for detailed API docs, starting with slippi.game.
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