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Basic utilities for PyBullet, including collision detection, ghost (i.e. visual-only) objects, and cameras.

Project description

pyb_utils: utilities for PyBullet

This is a collection of utilities I've found useful for working with PyBullet, including:

  • Collision detection: conveniently set up shortest distance computations and collision checking between arbitrary objects in arbitrary configurations with PyBullet. See the accompanying blog post.
  • Ghost objects: add purely visual objects to the simulation, optionally attached to another body.
  • Camera: virtual camera from which to get RGBA, depth, segmentation, and point cloud data. Also provides video recording using OpenCV.
  • Convenience class for easily creating rigid bodies.
  • Versions of some PyBullet functions that return named tuples, for easy field access.
  • Basic quaternion functions.

Install and run

This package requires Python 3.7+. It has been tested on Ubuntu 16.04, 18.04, and 20.04.

From pip

pip install pyb_utils

From source

Clone the repo:

git clone https://github.com/adamheins/pyb_utils
cd pyb_utils

Install using poetry:

poetry install
poetry run python examples/collision_detection_example.py  # for example

Or using pip:

python -m pip install .

Usage and examples

This package provides a few basic quality of life utilities. First, PyBullet represents rotations using quaternions (in [x, y, z, w] order). We provide a few helper routines to convert to rotation matrices and rotate points (using spatialmath under the hood):

>>> import pyb_utils
>>> q = (0, 0, np.sqrt(2) / 2, np.sqrt(2) / 2)  # 90 deg rotation about z-axis

>>> pyb_utils.quaternion_to_matrix(q)  # convert to rotation matrix
array([[ 1.,  0.,  0.],
       [ 0., -0., -1.],
       [ 0.,  1., -0.]])

>>> pyb_utils.quaternion_multiply(q, q)  # rotate two quaternions together
array([0, 0, -1, 0])                     # 180 deg rotate about z

>>> pyb_utils.quaternion_rotate(q, [1, 0, 0])  # rotate a point
array([0, 1, 0])

Second, we provide a simple class to quickly create rigid bodies programmatically, which is useful for adding basic objects to manipulate or act as obstacles:

>>> import pybullet as pyb
>>> import pyb_utils

>>> pyb.connect(pyb.GUI)

# create a 1x1x1 cube at the origin
>>> box = pyb_utils.BulletBody.box(position=[0, 0, 0], half_extents=[0.5, 0.5, 0.5])

# put a ball on top
>>> ball = pyb_utils.BulletBody.sphere(position=[0, 0, 1.5], radius=0.5)

# now put it somewhere else
>>> ball.set_pose(position=[2, 0, 0.5])

Third, we wrap some PyBullet functions to return named tuples, rather than normal tuples. When the tuples have 10+ fields in them, it is rather helpful to have names! The names and parameters of these functions are exactly the same as the underlying PyBullet ones, to make swapping effortless. Continuing our previous example:

# built-in PyBullet method
# the output is not easy to read!
>>> pyb.getDynamicsInfo(box.uid, -1)
(1.0,
 0.5,
 (0.16666666666666666, 0.16666666666666666, 0.16666666666666666),
 (0.0, 0.0, 0.0),
 (0.0, 0.0, 0.0, 1.0),
 0.0,
 0.0,
 0.0,
 -1.0,
 -1.0,
 2,
 0.001)

# switch to the pyb_utils version
# now we can access fields by name
>>> info = pyb_utils.getDynamicsInfo(box.uid, -1)
>>> info.mass
1.0
>>> info.localInertiaPos
(0.0, 0.0, 0.0)

And there's more! You can find example scripts of all of this package's utilities in the examples/ directory:

Known issues

Feel free to open issues (or better yet, a pull request!) if you find a problem. Currently known issues:

  • Video recording does not output MP4 videos correctly. The AVI format works, however.
  • Ghost objects sometimes flicker (spooky, but undesirable).

License

MIT

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