Python library for retrieving statistics of Battlefield: Bad Company 2 players
Project description
pybfbc2stats
Python 🐍 library for retrieving statistics of Battlefield: Bad Company 2 players. Possible thanks to previous work by Luigi Auriemma and nemo.
Features
- lookup players/personas by id or name
- search for players/personas by name (with wildcard support)
- retrieve all available player statistics
- retrieve player dogtag records
- retrieve player leaderboards
- retrieve server list
- retrieve individual game server's details for (including player list)
- support for all platforms (PC, Xbox 360, PS3)
- full support for async Python
Installation
Simply install the package via pip.
$ pip install pybfbc2stats
Usage
TLS 1.0
The FESL backend only supports TSL 1.0. So, you can only use this library in an environment that allows Python to use TLS 1.0. The easiest and least intrusive way to enable TLS 1.0 support is to set an OPENSSL_CONF
environment variable that contains the absolute path to the included openssl.cnf
. On Linux, you can set it by running this in the project directory:
export OPENSSL_CONF=$(realpath openssl.cnf)
Basic example
The following examples show how to find a player/persona by name and retrieve their stats using the default as well as the async client.
Retrieve stats using the default FESL client
from urllib.parse import quote
from pybfbc2stats import FeslClient, Platform, Namespace
def main():
with FeslClient('ea_account_name', 'ea_account_password', Platform.pc) as client:
quoted_name = quote('Krut0r')
persona = client.lookup_username(quoted_name, Namespace.pc)
stats = client.get_stats(int(persona['userId']))
print(stats)
if __name__ == '__main__':
main()
Retrieve stats using the async FESL client
import asyncio
from urllib.parse import quote
from pybfbc2stats import AsyncFeslClient, Platform, Namespace
async def main():
async with AsyncFeslClient('ea_account_name', 'ea_account_password', Platform.pc) as client:
quoted_name = quote('Krut0r')
persona = await client.lookup_username(quoted_name, Namespace.pc)
stats = await client.get_stats(int(persona['userId']))
print(stats)
if __name__ == '__main__':
asyncio.run(main())
Retrieve the server list using the default theater client
from pybfbc2stats import FeslClient, TheaterClient, Platform
def main():
# First, get theater details and login key (lkey) from FESL
with FeslClient('ea_account_name', 'ea_account_password', Platform.ps3) as feslClient:
theater_hostname, theater_port = feslClient.get_theater_details()
lkey = feslClient.get_lkey()
# Now use the theater client to get the server list
with TheaterClient(theater_hostname, theater_port, lkey, Platform.ps3) as theaterClient:
lobbies = theaterClient.get_lobbies()
servers = []
for lobby in lobbies:
lobby_servers = theaterClient.get_servers(int(lobby['LID']))
servers.extend(lobby_servers)
print(servers)
if __name__ == '__main__':
main()
Retrieve the server list using the async theater client
import asyncio
from pybfbc2stats import AsyncFeslClient, AsyncTheaterClient, Platform
async def main():
# First, get theater details and login key (lkey) from FESL
async with AsyncFeslClient('ea_account_name', 'ea_account_password', Platform.ps3) as feslClient:
theater_hostname, theater_port = await feslClient.get_theater_details()
lkey = await feslClient.get_lkey()
# Now use the theater client to get the server list
async with AsyncTheaterClient(theater_hostname, theater_port, lkey, Platform.ps3) as theaterClient:
lobbies = await theaterClient.get_lobbies()
servers = []
for lobby in lobbies:
lobby_servers = await theaterClient.get_servers(int(lobby['LID']))
servers.extend(lobby_servers)
print(servers)
if __name__ == '__main__':
asyncio.run(main())
Client methods
Both the default and the async clients offer the same methods with the same signatures.
[Async]FeslClient(username, password, platform, timeout)
Create a new [Async]FeslClient instance.
Note: The account has to be valid for Bad Company 2. If your account does not work, you can create a new one using ealist: .\ealist.exe -A -a [username] [password] bfbc2-pc
(the created account will work for all platforms).
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
username |
str | Required | |
password |
str | Required | |
platform |
Platform | Required | One of: Platform.pc , Platform.ps3 (Xbox 360 is not yet supported) |
timeout |
float | Optional | How long to wait for data before raising a timeout exception (timeout is applied per socket operation, meaning the timeout is applied to each read from/write to the underlying connection to the FESL backend) |
[Async]FeslClient.hello()
Send the initial "hello" packet to the FESL server.
[Async]FeslClient.memcheck()
Send the response to the FESL server's "memcheck" challenge.
[Async]FeslClient.login()
Send the login details to the FESL server.
[Async]FeslClient.get_lkey()
Get the login key (lkey) used to authenticate on theater backend.
[Async]FeslClient.get_theater_details()
Get the hostname and port of the theater backend for the client's platform.
[Async]FeslClient.lookup_usernames(usernames, namespace)
Lookup a list of url encoded/quoted usernames and return any matching personas (only exact name matches are returned).
Note: Since this method accepts a namespace
argument, it can lookup usernames in any namespace (on any platform), regardless of which Platform
was used to create the client instance.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
usernames |
List[str] | Required | List of url encoded/quoted usernames |
namespace |
Namespace | Required | One of: Namespace.pc , Namespace.ps3 , Namespace.xbox360 |
Example
from urllib.parse import quote
from pybfbc2stats import FeslClient, Platform, Namespace
client = FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
names = ['SickLittleMonkey', '[SuX] DeLuXe']
quoted = [quote(name) for name in names]
persona = client.lookup_usernames(quoted, Namespace.pc)
[Async]FeslClient.lookup_username(username, namespace)
Lookup a single url encoded/quoted username and return any matching persona (only exact name matches are returned).
Note: Since this method accepts a namespace
argument, it can lookup usernames in any namespace (on any platform), regardless of which Platform
was used to create the client instance.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
username |
str | Required | Url encoded/quoted username |
namespace |
Namespace | Required | One of: Namespace.pc , Namespace.ps3 , Namespace.xbox360 |
Example
from urllib.parse import quote
from pybfbc2stats import FeslClient, Platform, Namespace
client = FeslClient('ea_account_name', 'ea_account_password', Platform.ps3)
persona = client.lookup_username(quote('Major Brainhurt'), Namespace.pc)
[Async]FeslClient.lookup_user_ids(user_ids, namespace)
Lookup a list of user ids and return any matching personas.
Note: Since this method accepts a namespace
argument, it can lookup user ids in any namespace (on any platform), regardless of which Platform
was used to create the client instance.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
user_ids |
List[int] | Required | |
namespace |
Namespace | Required | One of: Namespace.pc , Namespace.ps3 , Namespace.xbox360 |
Example
from pybfbc2stats import FeslClient, Platform, Namespace
client = FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
persona = client.lookup_user_ids([232302860, 233866102], Namespace.xbox360)
[Async]FeslClient.lookup_user_id(user_id, namespace)
Lookup a single user id and return any matching persona.
Note: Since this method accepts a namespace
argument, it can lookup user ids in any namespace (on any platform), regardless of which Platform
was used to create the client instance.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
user_id |
int | Required | |
namespace |
Namespace | Required | One of: Namespace.pc , Namespace.ps3 , Namespace.xbox360 |
Example
from pybfbc2stats import FeslClient, Platform, Namespace
client = FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
persona = client.lookup_user_id(232302860, Namespace.xbox360)
[Async]FeslClient.search_name(screen_name, namespace)
Find personas given a url encoded/quoted (partial) name. You can use *
as a trailing wildcard.
Note: The FESL backend returns an error both if a) no matching results were found and b) too many matching results were found. So, be careful with wildcard characters in combination with short partial names.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
screen_name |
str | Required | Url encoded/quoted (partial) name |
namespace |
Namespace | Required | One of: Namespace.pc , Namespace.ps3 , Namespace.xbox360 |
Example
from urllib.parse import quote
from pybfbc2stats import FeslClient, Platform
client = FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
results = client.search_name(quote('[=BL=] larryp11'))
[Async]FeslClient.get_stats(userid, keys)
Retrieve a given list of stats attributes for a given player id on the client instance's platform.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
userid |
int | Required | |
keys |
List[bytes] | Optional | By default, all available attributes are retrieved (see STATS_KEYS constant for details) |
Example
from pybfbc2stats import FeslClient, Platform
client = FeslClient('ea_account_name', 'ea_account_password', Platform.ps3)
stats = client.get_stats(223789857, [b'accuracy', b'kills', b'deaths', b'score', b'time'])
[Async]FeslClient.get_leaderboard(min_rank, max_rank, sort_by, keys)
Retrieve a given range of players on the leaderboard with the given list of stats, sorted by a given key, on the client instance's platform.
Note: There does not seem to be a hard limit to either the rank rage size nor the number of stats keys that can be retrieved for each player. You will, however, need to increase your client-wide timeout if you are planning to retrieve large chunks of the leaderboard or lots of stats attributes.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
min_rank |
int | Optional | Minimum placement/rank on the leaderboard (1-250000) |
max_rank |
int | Optional | Maximum placement/rank on the leaderboard (1-250001) |
sort_by |
bytes | Optional | Key to sort leaderboard by, must be one of deaths , elo , kills , rank , score , time , veteran |
keys |
List[bytes] | Optional | By default, only deaths , kills , score and time are retrieved (see STATS_KEYS constant for additional available keys) |
Example
from pybfbc2stats import FeslClient, Platform
client = FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
leaderboard = client.get_leaderboard(1, 50, b'time')
[Async]FeslClient.get_dogtags(userid)
Retrieve a list of players the given player id has taken dogtags from.
Note: The FESL backend returns an error both if a) the given user id does not exist and b) the user has not yet taken any dogtags.
Arguments
Argument | Type | Opt/Required |
---|---|---|
userid |
int | Required |
Example
from pybfbc2stats import FeslClient, Platform
client = FeslClient('ea_account_name', 'ea_account_password', Platform.ps3)
dogtags = client.get_dogtags(223789857)
[Async]TheaterClient(host, port, lkey, platform, timeout)
Create a new [Async]TheaterClient instance.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
host |
str | Required | IP/hostname of the theater backend for the platform (can be retrieved via FESL) |
port |
int | Required | Port of the theater backend for the platform (can be retrieved via FESL) |
lkey |
str | Required | Login key (lkey) (retrieved via FESL) |
platform |
Platform | Required | One of: Platform.pc , Platform.ps3 (Xbox 360 is not yet supported) |
timeout |
float | Optional | How long to wait for data before raising a timeout exception (timeout is applied per socket operation, meaning the timeout is applied to each read from/write to the underlying connection to the FESL backend) |
[Async]TheaterClient.connect()
Initialize the connection to the Theater backend by sending the initial CONN/hello packet.
[Async]TheaterClient.authenticate()
Authenticate against/log into the Theater backend using the lkey retrieved via FESL.
[Async]TheaterClient.get_lobbies()
Retrieve all available game (server) lobbies.
Example
from pybfbc2stats import TheaterClient, Platform
client = TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
lobbies = client.get_lobbies()
[Async]TheaterClient.get_servers(lobby_id)
Retrieve all available game servers from the given lobby.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
lobby_id | int | Required | Id of the game server lobby |
Example
from pybfbc2stats import TheaterClient, Platform
client = TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
servers = client.get_servers(257)
[Async]TheaterClient.get_server_details(lobby_id, game_id)
Retrieve full details and player list for a given server.
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
lobby_id | int | Required | Id of the game server lobby the server is hosted in |
game_id | int | Required | Game (server) id |
Example
from pybfbc2stats import TheaterClient, Platform
client = TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
general, detailed, players = client.get_server_details(257, 120018)
[Async]TheaterClient.get_current_server(user_id)
Retrieve full details and player list for a given user's current server (server they are currently playing on, raises a PlayerNotFound exception if the player is not currently playing online).
Arguments
Argument | Type | Opt/Required | Note |
---|---|---|---|
user_id | int | Required | Id of the user whose current server to get |
Example
from pybfbc2stats import TheaterClient, Platform
client = TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
general, detailed, players = client.get_current_server(227528903)
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