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A wrapper for the Discord Python Pixels API.

Project description

PyDisPix

A simple wrapper around Python Discord Pixels.

Requires Python 3.9+ (3.x where x >= 9).

Requires requests, pillow and matplotlib from pip.

Example

import pydispix

# Create a client with your token.
client = pydispix.Client('my-auth-token')

# Let pydispix find your token from `TOKEN` environmental variable
client = pydispix.Client()

# Download and save the canvas.
canvas = client.get_canvas()
canvas.save('canvas.png')

# And access pixels from it.
print(canvas[4, 10])

# Or just fetch a specific pixel.
print(client.get_pixel(4, 10))

# Draw a pixel.
client.put_pixel(50, 10, 'cyan')
client.put_pixel(1, 5, pydispix.Color.BLURPLE)
client.put_pixel(100, 4, '93FF00')
client.put_pixel(44, 0, 0xFF0000)
client.put_pixel(8, 54, (255, 255, 255))

We can also display the image with pillow

canvas = client.get_canvas()
canvas.show()

Or we can display with matplotlib to see it with coordinates

canvas = client.get_canvas()
canvas.mpl_show()

Auto-draw

Load an image:

from PIL import Image

im = Image.open('pretty.png')
ad = pydispix.AutoDrawer.load_image(client, (5, 40), im, scale=0.1)
ad.draw()

Or specify each pixel:

ad = pydispix.AutoDrawer.load(client, '''0
0
3
2
ff0000
00ff00
0000ff
ff0000
00ff00
0000ff''')
ad.draw()

Format of the drawing plan:

  • Leftmost X coordinate
  • Topmost Y coordinate
  • Width
  • Height
  • Each pixel, left-to-right, top-to-bottom.

Auto-draw will avoid colouring already correct pixels, for efficiency.

You can also run this continually with guard=True which makes sure that after your image is drawn, this keeps running to check if it haven't been tampered with, and fixes all non-matching pixels.

ad.draw(guard=True, guard_delay=2)

Guard delay is the delay between each full iteration of all pixels. We need to wait since looping without any changes is almost instant in python, and we don't want to put cpu through that stress for no reason

Progress bars

Every request that has rate limits can now display a progress bar while it's sleeping on cooldown:

pixel = client.get_pixel(0, 0, show_progress=True)
canvas = client.get_canvas(show_progress=True)
client.put_pixel(52, 10, "FFFFFF", show_progress=True)

Handle RateLimitBreached exceptions

This exception occurs when you first make a request, of type you haven't used before (different api endpoint). Most commonly this occurs with put_pixel when the program was turned off and back on before the cooldown time has elapsed. To avoid this, you can add retry_on_limit=True flag, to put_pixel which automatically triggers rerun if this occurs.

pixel = client.get_pixel(0, 0, retry_on_limit=True)

https://user-images.githubusercontent.com/20902250/119607092-418e4200-bde3-11eb-9ac5-4e455ffd47c2.mp4

Logging

To see logs, you can set the DEBUG environment variable, which changes the loglevel from logging.INFO to logging.DEBUG You can also do this manually by executing:

import logging

logger = logging.getLogger("pydispix")
logger.setLevel(logging.DEBUG)

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