A wrapper for the Discord Python Pixels API.
Project description
PyDisPix
A simple wrapper around Python Discord Pixels.
Requires Python 3.7+ (3.x where x >= 7).
Requires requests
, pillow
and matplotlib
from pip.
Example
import pydispix
# Create a client with your token.
client = pydispix.Client('my-auth-token')
# Let pydispix find your token from `TOKEN` environmental variable
client = pydispix.Client()
# Fetch the canvas
canvas = client.get_canvas()
# Show the canvas using PIL
canvas.show()
# Show the canvas using matplotlib, this will include coordinates
canvas.mpl_show()
# Save the canvas to a file
canvas.save('canvas.png')
# And access pixels from it.
print(canvas[4, 10])
# Or just fetch a specific pixel.
print(client.get_pixel(4, 10))
# Draw a pixel.
client.put_pixel(50, 10, 'cyan')
client.put_pixel(1, 5, pydispix.Color.BLURPLE)
client.put_pixel(100, 4, '93FF00')
client.put_pixel(44, 0, 0xFF0000)
client.put_pixel(8, 54, (255, 255, 255))
We can also display the image with pillow
canvas = client.get_canvas()
canvas.show()
Or we can display with matplotlib
to see it with coordinates
canvas = client.get_canvas()
canvas.mpl_show()
Auto-draw
Load an image:
from PIL import Image
im = Image.open('pretty.png')
ad = pydispix.AutoDrawer.load_image(client, (5, 40), im, scale=0.1)
ad.draw()
To prefer fixing existing pixels to placing new ones:
ad = pydispix.AutoDrawer.load(client, '''0
0
3
2
ff0000
00ff00
0000ff
ff0000
00ff00
0000ff''')
ad.draw()
Format of the drawing plan:
- Leftmost X coordinate
- Topmost Y coordinate
- Width
- Height
- Each pixel, left-to-right, top-to-bottom.
Auto-draw will avoid colouring already correct pixels, for efficiency.
You can also run this continually with guard=True
which makes sure that after your image
is drawn, this keeps running to check if it haven't been tampered with, and fixes all non-matching
pixels.
ad.draw(guard=True, guard_delay=2)
Guard delay is the delay between each full iteration of all pixels. We need to wait since looping without any changes is almost instant in python, and we don't want to put cpu through that stress for no reason
Churches
Churches are groups of people collaborating on some image, or set of images on the canvas. It's basically a big botnet of people. Most popular church is currently the Church Of Rick. Churches provide it's members with tasks to fill certain pixels, and the members finish those tasks and report it back to the church. This is how you run a single task like this with Church of Rick:
from pydispix.churches import RickChurchClient
client = RickChurchClient(pixels_api_token, rick_church_api_token)
client.run_task()
Church of SQLite is also supported, and they don't require an API key, it is free for everyone:
from pydispix.churches import SQLiteChurchClient
client = SQLiteChurchClient(pixels_api_token)
client.run_task()
You can also implement your own church according to it's specific API requirements, if you're interested in doing this, check the church.py and how the specific churches are implemented using it: churches.py.
Progress bars
Every request that has rate limits can now display a progress bar while it's sleeping on cooldown:
pixel = client.get_pixel(0, 0, show_progress=True)
canvas = client.get_canvas(show_progress=True)
client.put_pixel(52, 10, "FFFFFF", show_progress=True)
Logging
To see logs, you can set the DEBUG
environment variable, which changes the loglevel from logging.INFO
to logging.DEBUG
You can also do this manually by executing:
import logging
logger = logging.getLogger("pydispix")
logger.setLevel(logging.DEBUG)
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