cython wrapper around C++ library for fast triangular mesh reduction
Project description
Cython wrapper around sp4acerat’s quadrics mesh reduction algorithm.
Requirements:
Numpy
Cython (only for compilation, but not needed if installed from PyPI)
Installation :
pyfqmr can be installed via pip :
pip install pyfqmr
Compilation :
Run:
python setup.py install
Usage:
>>> #We assume you have a numpy based mesh processing software
>>> #Where you can get the vertices and faces of the mesh as numpy arrays.
>>> #For example Trimesh or meshio
>>> import pyfqmr
>>> import trimesh as tr
>>> bunny = tr.load_mesh('example/Stanford_Bunny_sample.stl')
>>> #Simplify object
>>> mesh_simplifier = pyfqmr.Simplify()
>>> mesh_simplifier.setMesh(bunny.vertices, bunny.faces)
>>> mesh_simplifier.simplify_mesh(target_count = 1000, aggressiveness=7, preserve_border=True, verbose=10)
iteration 0 - triangles 112402 threshold 2.187e-06
iteration 5 - triangles 62674 threshold 0.00209715
iteration 10 - triangles 21518 threshold 0.0627485
iteration 15 - triangles 9086 threshold 0.61222
iteration 20 - triangles 4692 threshold 3.40483
iteration 25 - triangles 2796 threshold 13.4929
iteration 30 - triangles 1812 threshold 42.6184
iteration 35 - triangles 1262 threshold 114.416
simplified mesh in 0.2518 seconds
>>> vertices, faces, normals = mesh_simplifier.getMesh()
Controlling the reduction algorithm
Parameters of the ‘’’simplify_mesh’’’ method that can be tuned.
- target_count
Target number of triangles.
- update_rate
Number of iterations between each update.
- max_iterations
Maximal number of iterations
- aggressiveness
Parameter controlling the growth rate of the threshold at each iteration when lossless is False.
- preserve_border
Flag for preserving the vertices situated on open borders. Applies the method described in this issue.
- alpha
Parameter for controlling the threshold growth. Exact implication described below.
- K
Parameter for controlling the threshold growth. Exact implication described below.
- lossless
Flag for using the lossless simplification method. Sets the update rate to 1 .
- threshold_lossless
Maximal error after which a vertex is not deleted, only when the lossless flag is set to True.
- verbose
Controls verbosity
Implications of the parameters of the threshold growth rate (when not in lossless mode) :
$$threshold = alpha * (iteration + K)^{agressiveness}$$
More information is to be found on Sp4cerat’s repository : Fast-Quadric-Mesh-Simplification
Huge thanks to Sp4cerat for making his code available!
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