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**WARNING: THIS IS UNRELEASED/IS PRERELEASE**
PyGame-AniSprite is a 2D game engine for Python (2 *and* 3)/PyGame. What's
special about this project is how an `AnimatedSprite` is almost
indistinguishable from a normal
[`pygame.sprite.Sprite`](https://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Sprite).
Written because I didn't like `pyganim`...
Split off from my [Sappho game engine](https://github.com/lily-mayfield/sappho).
Be sure to checkout the `AUTHORS.md`!
[I have documentation!](http://lilymayfield.pro/pygame-anisprite/)
## Design Philosophy
1. Don't interfere with the way people build their pygame games
2. We are not automating game logic
3. PyGame-AniSprite modules _may not_ import other PyGame-AniSprite modules
4. Inherit from pygame objects when possible; use conventional
pygame models/architecture.
5. Consistency.
6. Simplicity trumps all else.
7. Well documented.
8. Code is easy-to-test. We show that with our 100% test coverage.
For more check `CONTRIBUTING.md`.
## Getting Started
Install pygame:
* You can try `pip install hg+http://bitbucket.org/pygame/pygame`
but it may not work...
* **Ubuntu**, Python 2.7: `sudo apt install python-pygame`
* **FreeBSD**, Python 2.7: `sudo pkg install py27-game`
* **OSX**, Python 2.7: available in homebrew (note that there is
a caveat in El Capitan [see: #63])
* For any other operating system, or more details, see:
http://www.pygame.org/download.shtml
Install `pygame-anisprite`: `pip install -r requirements/main.txt .`
If you wanna contribute, please read `CONTRIBUTING.md`!
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