A package to make creating pygame applications much easier
Project description
PyGame Tools
This is a package designed to make development in pygame easier my creating some classes that handle alot of the loop
installation
pip install pygame-tools
The most important class GameScreen
is a class that represents a 'screen' in the game and is meant to be inherited to be used.
import pygame
from pygame_tools import GameScreen, Point
class Example(GameScreen):
def __init__(self):
pygame.init()
real_size = Point(600, 600) # size of window itself
size = real_size / 40 # 1 pixel for every 40
super().__init__(pygame.display.set_mode(real_size), real_size, size)
def update(self):
pygame.draw.line(self.screen, (255, 255, 255), (0, self.window_size.y / 2), (self.window_size.x, self.window_size.y / 2))
example = Example()
example.run()
# This example shows a black screen with a white line through the center
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
pygame-tools-0.1.5.tar.gz
(9.6 kB
view hashes)
Built Distribution
Close
Hashes for pygame_tools-0.1.5-py3-none-any.whl
Algorithm | Hash digest | |
---|---|---|
SHA256 | b2e0b5945385b3afbc3ff58272d3bf14bf9e2ec5207f4fb544ce0c1362323106 |
|
MD5 | 4c3a6ba8f0cf0b1fb76d3d526eac444e |
|
BLAKE2b-256 | 2b5dccb3fb5578bd280c392c3250f173a3d74d01b4302e1ea18b7e245aac6b35 |