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A Pygame library of a button class with properly-centered text!

Project description

Pygame

PYGAME WITH TRUE CENTERING

Sick and tired of Pygame's uncentered-centered text? Look no further!

my_button = Button(params)

my_text = Text(params)

my_text_button = TextButton(params)

Button

Required parameters

  • screen: pygame.Surface
  • text: str
  • color: tuple (r, g, b)
  • center: tuple (x, y)
  • dim: tuple (w, h)

Optional parameters

  • thickness: int
  • radius: int

Text & Text Button

Required parameters

  • screen: pygame.Surface
  • text: str
  • color: tuple (r, g, b)
  • center: tuple (x, y)
  • font_size: int

Button Attributes & Methods

  • was_hovered: Returns whether the button was hovered in the last render
  • clicked: Returns whether the button has been clicked
  • draw(): Draws the button (recommended to run immediately after instantiation)
  • is_hovered(): Checks if button is hovered (does not update visual state)
  • is_clicked(): Updates visual state of button and returns whether the button was just clicked

Quickstart

Shell

pip install pygame-truly-centered-button

Python

#example.py

import pygame
from pgcenteredbutton import Button, BadButton, Text, TextButton

if __name__ == "__main__":
    
    pygame.init()
    clock = pygame.time.Clock()

    screen_dim = (800, 400)
    screen = pygame.display.set_mode(screen_dim)
    button_color = (200, 200, 200)
    button_dim = (300, 100)

    good_button_center = (screen_dim[0]//4, screen_dim[1]//4)
    good_button = Button(
        screen = screen,
        text = 'GOOD', 
        color = button_color, 
        center = good_button_center, 
        dim = button_dim)
    good_button.draw()

    bad_button_center = (screen_dim[0]*3//4, screen_dim[1]//4)
    bad_button = BadButton(
        screen = screen, 
        text = 'BAD', 
        color = button_color, 
        center = bad_button_center, 
        dim = button_dim)
    bad_button.draw()

    plain_text_center = (screen_dim[0]//4, screen_dim[1]*3//4)
    plain_text = Text(
        screen = screen,
        text = 'BUTTON',
        color = button_color,
        center = plain_text_center,
        font_size = 70)
    plain_text.draw()
    
    text_button_center = (screen_dim[0]*3//4, screen_dim[1]*3//4)
    text_button = TextButton(
        screen = screen,
        text = 'TEXT',
        color = button_color,
        center = text_button_center,
        font_size = 70)
    text_button.draw()

    while True:

        if good_button.is_clicked():
            print("I am a good button")

        if bad_button.is_clicked():
            print("I am a bad button")

        if text_button.is_clicked():
            print("I am a text button")
            text_button.erase_button()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                exit()
                
        clock.tick(60)
        pygame.display.update()

WHAT A DIFFERENCE!

Button Demo

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