Widgets for use with Pygame
A helper module for common widgets that may be required in developing applications with Pygame. It supports fully customisable buttons, collections of buttons, textboxes, sliders and many more! If there are any widgets that you would like to see added, please create an issue!
Changes in Pygame Widgets v1.0.0
In v1.0.0, there are some minor changes to the use of the module, which may affect existing projects. This outlines the changes that will affect current users in the new version.
- As more widgets are added, importing is now different
# Now from pygame_widgets.button import Button # Instead of from pygame_widgets import Button # Will not work
- All widgets are now updated (draw and listen) by the update method
import pygame import pygame_widgets from pygame_widgets.button import Button pygame.init() win = pygame.display.set_mode((600, 600)) button = Button(win, 100, 100, 300, 150) run = True while run: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.quit() run = False quit() win.fill((255, 255, 255)) # Now pygame_widgets.update(events) # Instead of button.listen(events) button.draw() pygame.display.update()
Ensure that Python 3 and pip are installed and added to your environment PATH.
python -m pip install pygame-widgets
Open a Python console and run the following command.
If you receive no errors, the installation was successful.
For full documentation, see pygamewidgets.readthedocs.io.
How to Contribute
Any contribution to this project would be greatly appreciated. This can include:
- Finding errors or bugs and creating a new issue
- Addressing active issues
- Adding functionality
- Improving documentation
If applicable, you should make any changes in a forked repository and then create a pull request once the changes are complete and preferably tested if possible.
Note: If writing any code, please attempt to follow the Code Style Guide
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