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Widgets for use with Pygame

Project description

Pygame Widgets

A helper module for common widgets that may be required in developing applications with Pygame. It supports fully customisable buttons, collections of buttons, textboxes, sliders and many more! If there are any widgets that you would like to see added, please create an issue!

Changes in Pygame Widgets v1.0.0

In v1.0.0, there are some minor changes to the use of the module, which may affect existing projects. This outlines the changes that will affect current users in the new version.

  • As more widgets are added, importing is now different
# Now
from pygame_widgets.button import Button

# Instead of
from pygame_widgets import Button  # Will not work
  • All widgets are now updated (draw and listen) by the update method
import pygame
import pygame_widgets
from pygame_widgets.button import Button

pygame.init()
win = pygame.display.set_mode((600, 600))
button = Button(win, 100, 100, 300, 150)

run = True
while run:
    events = pygame.event.get()
    for event in events:
        if event.type == pygame.QUIT:
            pygame.quit()
            run = False
            quit()

    win.fill((255, 255, 255))

    # Now
    pygame_widgets.update(events)

    # Instead of
    button.listen(events)
    button.draw()

    pygame.display.update()

Prerequisites

Installation

Ensure that Python 3 and pip are installed and added to your environment PATH.

python -m pip install pygame-widgets

Open a Python console and run the following command.

import pygame_widgets

If you receive no errors, the installation was successful.

Usage

For full documentation, see pygamewidgets.readthedocs.io.

How to Contribute

Any contribution to this project would be greatly appreciated. This can include:

  • Finding errors or bugs and creating a new issue
  • Addressing active issues
  • Adding functionality
  • Improving documentation

If applicable, you should make any changes in a forked repository and then create a pull request once the changes are complete and preferably tested if possible.

Note: If writing any code, please attempt to follow the Code Style Guide

Project details


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