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Python library for reading, writing and managing 3D objects in the Khronos Group gltf and gltf2 formats. Python 3.6+

Project description

pygltflib

Python library for reading, writing and handling GLTF files. Python3.6+

Requirements

  • Python 3.6+
  • dataclasses
  • dataclasses-json
  • pytest (optional)

It requires python 3.6 and above because it uses dataclasses and all attributes are type hinted. And f-strings, plenty of f-strings.

About

This is an unofficial library that tracks the official file format for GLTF2.

The library was initially built to load and save simple meshes but support for the entire spec, including materials and animations is pretty good. Supports both json (.gltf) and binary (.glb) file formats, although .glb support is missing some features at the moment.

Check the table below for an idea of which sample models validate.

Questions? Contributions? Bug reports? Open an issue on the gitlab page for the project. We are very interested in hearing your use cases for pygltflib to help drive the roadmap.

Roadmap:
  • Add helper functions for creating meshes
  • Full support for binary GLTF (.glb) files
  • Reject file overwrites unless overwrite flag set
  • Give options on storing binary buffers (embedded vs external)
Contributors:
  • Luke Miller
  • Sebastian Höffner
  • Arthur van Hoff
Changelog:
  • 1.6
    • provide better support for binary (.glb) files (bug fixes)
    • promote load_json, load_binary, save_json and save_binary from internal methods
  • 1.5
    • align embedded data correctly
    • add def glb2gltf and def gltf2glb util functions to pygltflib.utils for easy file conversion
  • 1.4
    • add basic support for saving to binary GLTF (.glb) files
    • move undocumented non-core methods to pygltfib.utils
  • 1.3
    • add basic support for reading binary GLTF (.glb) files
  • 1.2
    • provide better json support
    • remove numpy requirement
    • suppress infer warning
    • add basic default methods
  • 1.0
    • initial release

Install

PIP

Method 1

pip install pygltflib

Method 2

python -m pip install pygltflib

Method 3

py -3 -m pip install pygltflib

Source

git clone https://gitlab.com/dodgyville/pygltflib

Usage

Note: These examples use the official sample models provided by Khronos at:

https://github.com/KhronosGroup/glTF-Sample-Models

Creating

>>> from pygltflib import GLTF2, Scene
>>> gltf = GLTF2()
>>> gltf.scene # no scene set by default
>>> len(gltf.scenes)
0

>>> scene = Scene()
>>> gltf.scenes.append(scene)
>>> len(gltf.scenes)
1

Loading and saving

pygltflib can load json-based .GLTF files and binary .GLB files, based on the file extension.

GLTF files

>>> from pygltflib import GLTF2
>>> filename = "glTF-Sample-Models/2.0/AnimatedCube/glTF/AnimatedCube.gltf"
>>> gltf = GLTF2().load(filename)
>>> gltf.scene
0

>>> gltf.scenes
[Scene(name='', nodes=[0])]

>>> gltf.nodes[0]
Node(mesh=0, skin=None, rotation=[0.0, -1.0, 0.0, 0.0], translation=[], scale=[], children=[], matrix=[], camera=None, name='AnimatedCube')
>>> gltf.nodes[0].name
'AnimatedCube'

>>> gltf.meshes[0].primitives[0].attributes
Attributes(NORMAL=4, POSITION=None, TANGENT=5, TEXCOORD_0=6)

>>> filename2 = "test.gltf"
>>> gltf.save(filename2)

GLB files

>>> from pygltflib import GLTF2
>>> glb_filename = "glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb"
>>> glb = GLTF2().load(glb_filename)
>>> glb.scene
0

>>> glb.scenes
[Scene(name='', nodes=[0])]

>>> glb.nodes[0]
Node(mesh=None, skin=None, rotation=[], translation=[], scale=[], children=[1], matrix=[1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0], camera=None, name=None)

>>> glb.meshes[0].primitives[0].attributes
Attributes(POSITION=2, NORMAL=1, TANGENT=None, TEXCOORD_0=None, TEXCOORD_1=None, COLOR_0=None, JOINTS_0=None, WEIGHTS_0=None)

>>> glb.save("test.glb")

Converting files

First method
>>> from pygltflib import GLTF2

>>> # convert glb to gltf
>>> glb = GLTF2().load("glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb")
>>> glb.save("test.gltf")

>>> # convert gltf to glb
>>> gltf = GLTF2().load("glTF-Sample-Models/2.0/Box/glTF/Box.gltf")
>>> gltf.save("test.glb")
Second method using utils
>>> from pygltflib.utils import glb2gltf, gltf2glb
>>> # convert glb to gltf
>>> glb2gltf("glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb")

>>> # convert gltf to glb
>>> gltf2glb("glTF-Sample-Models/2.0/Box/glTF/Box.gltf", "test.glb", override=True)

Running the tests

Status of gltf-validator

Using sample models loaded and then saved using this library, here are validator reports (blank is untested).

Validator Status

Model gltf to gltf gltf to glb
2CylinderEngine passes fail
AlphaBlendModeTest passes fail
AnimatedCube passes passes
AnimatedMorphCube passes passes
AnimatedMorphSphere passes passes
AnimatedTriangle passes fail
Avocado passes passes
BarramundiFish passes
BoomBox passes
BoomBoxWithAxes passes
Box passes fail
BoxAnimated passes
BoxInterleaved passes
BoxTextured passes
BoxTexturedNonPowerOfTwo passes
BoxVertexColors passes
BrainStem passes
Buggy passes
Cameras passes passes
CesiumMan passes
CesiumMilkTruck passes
Corset passes
Cube passes passes
DamagedHelmet passes passes
Duck passes fail
FlightHelmet passes
GearboxAssy passes
Lantern passes
MetalRoughSpheres passes
Monster passes
MultiUVTest passes
NormalTangentMirrorTest passes
NormalTangentTest passes
OrientationTest passes
ReciprocatingSaw passes
RiggedFigure passes fail
RiggedSimple passes fail
SciFiHelmet passes passes
SimpleMeshes passes
SimpleMorph passes
SimpleSparseAccessor passes
SpecGlossVsMetalRough passes
Sponza passes
Suzanne passes
TextureCoordinateTest passes
TextureSettingsTest passes fail
TextureTransformTest passes
Triangle passes
TriangleWithoutIndices passes
TwoSidedPlane passes
VC passes
VertexColorTest passes
WaterBottle passes passes

unittests

pytest tests.py

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