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A Python 'capture the flag' Game Oriented Multiagent System.

Project description

pygomas

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A python capture the flag Game Oriented Multiagent System.

Features

  • BDI agents to play a capture the flag game.

  • Based on the SPADE Multi-Agent System platform (https://spade-mas.readthedocs.io.)

  • Support for different game viewers (pygame, Unity, ncurses…)

Usage

To run a pygomas game manager:

$ pygomas manager --num-players 10 --match-time 120

The prepare a JSON file with your agent configuration:

{
    "host": "127.0.0.1",
    "manager": "cmanager",
    "service": "cservice",
    "axis": [
        {
            "rank": "BDISoldier",
            "name": "soldier_axis1",
            "password": "secret",
            "amount": 5
        }
    ],
    "allied": [
        {
            "rank": "BDISoldier",
            "name": "soldier_allied1",
            "password": "secret",
            "amount": 5
        }
    ]
}

For more complex configuration files run:

$ pygomas help run

Then run your agents file:

$ pygomas run --game game.json

To view the game play in real time run:

$ pygomas render

To dump the game play to a file to be replayed in the future run:

$ pygomas dump --log my_log_file.log

To replay a game play run:

$ pygomas replay --game my_log_file.log

Credits

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.

History

0.2.2 (2019-07-10)

  • Change all coordinate actions and beliefs to tuple of coordinates

  • Update spade-bdi.

0.2.1 (2019-07-08)

  • Change the .create_control_points from action to function.

  • Change all coordinate actions and beliefs to tuple of coordinates.

0.2.0 (2019-07-05)

  • Added game replay support.

  • Added action to register generic services.

  • Added turn action for the troop agents.

  • Added a new map (map_08)

  • Minor bug fixes.

0.1.0 (2019-06-13)

  • First release on PyPI.

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