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A Python 'capture the flag' Game Oriented Multiagent System.

Project description

pygomas

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A python capture the flag Game Oriented Multiagent System.

Features

  • BDI agents to play a capture the flag game.

  • Based on the SPADE Multi-Agent System platform (https://spade-mas.readthedocs.io.)

  • Support for different game viewers (pygame, Unity, ncurses…)

Usage

To run a pygomas game manager:

$ pygomas manager --num-players 10 --match-time 120

The prepare a JSON file with your agent configuration:

{
    "host": "127.0.0.1",
    "manager": "cmanager",
    "service": "cservice",
    "axis": [
        {
            "rank": "BDISoldier",
            "name": "soldier_axis1",
            "password": "secret",
            "amount": 5
        }
    ],
    "allied": [
        {
            "rank": "BDISoldier",
            "name": "soldier_allied1",
            "password": "secret",
            "amount": 5
        }
    ]
}

For more complex configuration files run:

$ pygomas help run

Then run your agents file:

$ pygomas run --game game.json

To view the game play in real time run:

$ pygomas render

To dump the game play to a file to be replayed in the future run:

$ pygomas dump --log my_log_file.log

To replay a game play run:

$ pygomas replay --game my_log_file.log

Credits

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.

History

0.4.2 (2020-03-09)

  • Pygame render improvements.

  • Sprite size modified.

  • Help dialog.

  • Show/hide info (health bars and names).

0.4.1 (2020-03-06)

  • Hotfix: fixed bug with flag sprite.

0.4.0 (2020-03-06)

  • Improved create_control_points.

  • Fixed import bug.

  • New pygame render. With new sprites and animations.

0.3.7 (2020-03-05)

  • Added warning when goto tries to go to invalid coordinates.

  • Fixed dump and replay options.

  • Changed map_arena.

0.3.6 (2020-02-28)

  • Added new maps.

0.3.5 (2020-02-25)

  • Increased agents velocity.

  • Fixed render messaging initialization.

  • Fixed look ZeroDivisionError bug.

  • Improved pygomas render with tiles.

  • Improved pygomas render supporting invisible bases.

0.3.4 (2020-02-24)

  • Added add_custom_actions support.

  • Improved create_control_points custom action.

  • Updated spade_bdi requirement to 0.2.0.

  • Fixed maps path in render.

0.3.3 (2020-02-24)

  • Minor bug fix.

  • Upgraded reference to github repository.

0.3.2 (2020-02-19)

  • Added friendly fire.

  • Added a probability to miss a shot.

  • Fixed agent stop when there are pending messages to be sent.

  • Fixed max length bug in text render.

  • Moved ontology constants to a new file.

0.3.1 (2020-02-17)

  • Fixed adding new actions in inherited classes.

  • Improved logger.

  • Added verbosity parameter.

  • Improved jps and a* algorithms by avoiding being near walls.

0.3.0 (2020-02-10)

  • Migrated msg format to msgpack.

  • Black sttyle applied to code.

  • Major refactoring of code in renders.

0.2.3 (2019-07-10)

  • Upgrade default ASLs.

  • Agent name in JSON file is no longer required.

0.2.2 (2019-07-10)

  • Change all coordinate actions and beliefs to tuple of coordinates.

  • Update spade-bdi.

0.2.1 (2019-07-08)

  • Change the .create_control_points from action to function.

  • Change all coordinate actions and beliefs to tuple of coordinates.

0.2.0 (2019-07-05)

  • Added game replay support.

  • Added action to register generic services.

  • Added turn action for the troop agents.

  • Added a new map (map_08)

  • Minor bug fixes.

0.1.0 (2019-06-13)

  • First release on PyPI.

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