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A lightweight and relaxed game engine for Python.

Project description

Pylash Engine


Latest Version: 2.0.0

Pylash is a modern and cross-platform 2D game engine written in Python. With modern and practical interfaces provided by pylash, you can create games in an easy and relaxed way.

License

MIT License

Why Pylash

  1. Cross-platform. Leveraging compatibility of the underlying engine PySide2, pylash supports many mainstream platforms including Ubuntu, macOS and Windows.
  2. Easy-to-use APIs. Pylash adopts ActionScript-like interface designs to raise the efficiency of game developing.
  3. Lightweight. Pylash does not come with piles of third-party tools and frameworks.
  4. Comprehensiveness. Pylash is a universal framework and provides various object-oriented interfaces including display of images, text and vector graphics, collision detection, tween animation, multimedia, etc.

Get Started with Pylash

Installation

$ pip install pylash-engine

Hello World Program

Create a Python file and open it with your favorite text editor. Type in the code below:

from pylash.core import init, addChild
from pylash.display import TextField

def main():
    txt = TextField()
    txt.text = "Hello World"
    txt.size = 40
    txt.x = txt.y = 100
    addChild(txt)

init(30, "Hello World", 400, 300, main)

Run the Python file and you will get a window with a "Hello World" text.

Contributing

This project is hosted on Github. Issue reports and pull requests are welcome. In addition, you can drop me an email if you have any question or suggestion.

Example Screenshots

  • Find Character

Find Character

  • Get Fruits

Get Fruits

  • Tower Defense

Tower Defense

Changelog for 2.0.0

  1. Port base engine from PyQt4 to PySide2.
  2. Removed modules: text, system, net.
  3. Renamed modules: utils => core.
  4. Added loaders module, providing various loaders for different resource types.
  5. Moved TextField class and related classes to display module.
  6. Enhanced LineEdit class: added focus-in event and focus-out event.
  7. Substitute Phonon with QtMultimedia as multimedia engine.
  8. Added Video class in media module for displaying videos.
  9. Improved event system. Listener will not receive an event dispatcher as the parameter anymore.
  10. Added more demo.
  11. Added docstring for core module.

Project details


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